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Playing niv mizzet reborn vs 2 five colored sisay decks and a krrik player cEDH gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Niv-Mizzet Reborn

    Niv-Mizzet Reborn

    Utilizes a high-density cantrip and graveyard-filling approach to rapidly draw cards and control the board, aiming to assemble an Oracle or Brain Freeze combo finish. The deck leverages multiple interaction spells and recursion to disrupt opponents and maintain tempo.

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    Focuses on a mono-black turbo combo strategy involving fast mana and reanimation targets like Vilis the Forgotten One, aiming to dump large amounts of black mana to execute lethal combos quickly.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A five-colored legendary toolbox deck that ramps aggressively with artifacts like Mana Vault and Mana Crypt, aiming to find and utilize powerful legendary creatures and combos to dominate the game.

Gameplay Insights

  • 1

    The Niv-Mizzet player expertly timed their Shadow of Doubt and Opposition Agent plays to shut down Sisay players' tutor and search abilities, effectively delaying their combos.

  • 2

    Saving key disruption spells like Flusterstorm to protect important creatures such as Opposition Agent was crucial in maintaining control over the board state.

  • 3

    Prioritizing card draw and mana preservation allowed the Niv-Mizzet deck to keep pace with fast mana engines and treasure generation from opponents.

  • 4

    Choosing when to allow certain creatures to survive or be removed was a nuanced decision based on potential threat level and maintaining the ability to interact with multiple opponents.

  • 5

    The interaction between stealing legendary permanents and forcing opponents to discard or lose access to key combo pieces was a decisive factor in controlling the game flow.

Notable Cards

  • Niv-Mizzet Reborn

    Niv-Mizzet Reborn

  • Deathrite Shaman

    Deathrite Shaman

  • Mystic Remora

    Mystic Remora

  • Dark Ritual

    Dark Ritual

  • Opposition Agent

    Opposition Agent

  • Dockside Extortionist

    Dockside Extortionist

  • Mana Vault

    Mana Vault

  • Mana Crypt

    Mana Crypt

  • Phantasmal Image

    Phantasmal Image

  • Tainted Pact

    Tainted Pact

  • Brain Freeze

    Brain Freeze

Gameplay Summary

The game featured a high-stakes cEDH multiplayer match where Niv-Mizzet Reborn piloted a cantrip-heavy, graveyard-filling combo deck aiming for an Oracle or Brain Freeze win.

Early on, the Niv-Mizzet player focused on mana acceleration and hand filtering, leveraging cards like Deathrite Shaman, Mystic Remora, and Dark Ritual effects to maintain board presence and disrupt opponents.

The opponents included two five-colored Sisay decks and a K'rrik mono-black combo player, each setting up their own powerful synergies.

The Sisay players ramped aggressively with cards like Mana Vault and Mana Crypt, while the K'rrik player aimed to combo out quickly with black mana generation and reanimation targets like Vilis the Forgotten One. Key turning points included the Niv-Mizzet pilot managing to disrupt the Sisay player's tutor searches by exiling their ability to search libraries during critical turns, as well as neutralizing early threats like Vilis with interaction spells.

The Niv-Mizzet player capitalized on stealing key legendary permanents using cards like Opposition Agent, thereby gaining control and preventing opponents from executing their combos smoothly.

Despite heavy pressure and multiple treasure token generators from Dockside Extortionist and other mana engines, the Niv-Mizzet pilot maintained card advantage and board interaction.

The game revolved around careful timing of counterspells, discard effects, and value creatures to delay opponents long enough to assemble the winning sequence.

Ultimately, the game revolved around stalling and disrupting until the Niv-Mizzet player could find their critical combo pieces and go off for the win condition.

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