Deck & Commander Strategies

Wrenn and Six
Utilizes land recursion and incremental damage to control the board while building card advantage, eventually aiming for a powerful emblem that grants retrace to instants and sorceries.

Munitions Expert
A flash-speed goblin that deals damage upon entering the battlefield proportional to goblin count, focusing on aggressive creature control and leveraging multiple goblins for synergy.

Hogaak, Arisen Necropolis
A graveyard-centric creature that can be cast via delve and convoke, aiming to flood the board with powerful creatures and overwhelm opponents with trample damage.

Irregular Cohort
Although details were limited, likely a deck built around tribal synergies and possibly leveraging changeling creatures for flexible tribal interactions.

Ayula, Queen Among Bears
Focused on bear tribal synergies, growing creatures with +1/+1 counters or forcing fights between creatures to control the board and generate value.
Gameplay Insights
- 1
Ren and Six's land recursion ability was pivotal in maintaining card advantage and ensuring consistent mana development.
- 2
Munitions Expert's flash and damage trigger upon entering allowed for reactive creature and planeswalker removal, shifting tempo in the player's favor.
- 3
Spring Bloom Druid enabled explosive ramp plays by sacrificing lands to fetch multiple basics, accelerating board development.
- 4
Ayula's bear tribal strategy was hampered by insufficient green mana and limited bear support, forcing creative adjustments with changelings.
- 5
Hogaak's graveyard-based casting cost restrictions required careful resource management to bring him out effectively.
Notable Cards
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Wrenn and Six
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Munitions Expert
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Hogaak, Arisen Necropolis
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Ayula, Queen Among Bears
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Venomous Changeling
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Spore Frog
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Force of Negation
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Ephemerate
Gameplay Summary
The game began with each player assembling decks built from the Modern Horizons 1 set, featuring a variety of commanders with distinct strategies.
Early plays involved ramp and setting up board presence, with Ren and Six enabling land recursion and incremental damage, Munitions Expert flashing in to control creatures and planeswalkers, and Hogaak aiming for a graveyard-centric powerhouse.
Ayula, Queen Among Bears focused on bear tribal synergies, although the player struggled with color fixing and limited bear support.
Spring Bloom Druid was leveraged by multiple players for explosive mana acceleration, allowing for quick deployment of threats.
Ren and Six's ability to repeatedly retrieve lands and build card advantage was a notable tempo engine.
The board state remained relatively stable early on, with players cautiously developing resources and positioning for midgame plays.













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