Deck & Commander Strategies
Kinnan, Bonder Prodigy
Ramp non-human creatures and artifacts quickly to generate massive mana and card advantage, eventually winning through overwhelming board presence or combo finishers.
The Gitrog Monster
Leverage lands and sacrifice outlets to draw cards and generate infinite combos, aiming for a hard-to-interrupt win through land-based synergies and resource denial.
Oswald Fiddlebender
Use Oswald's ability to tutor and put artifact combo pieces directly onto the battlefield, enabling quick assembly of combos and efficient board control.
Kraum, Ludevic's Opus
Utilize card draw and control elements, combining disruption with value generation to outpace opponents and set up powerful spells or combos.
Ikra Shidiqi, the Usurper
Focus on life gain and creature-based control, incrementally building board presence and using commander damage or combat-based combos to close out the game.
Gameplay Insights
- 1
Players prioritized early mana acceleration and artifact ramp to quickly access powerful spells and combos.
- 2
Oswald Fiddlebender’s ability to tutor combo pieces directly onto the battlefield was crucial in setting up win conditions.
- 3
Use of disruption spells like Portable Hole and Flusterstorm effectively delayed opponents' combos and kept the board state manageable.
- 4
Multiple players carefully managed resources to avoid early elimination, balancing aggression with defense.
- 5
Tutors like Grim Tutor and Eldritch Evolution allowed players to adapt mid-game by fetching key threats or combo pieces.
Notable Cards
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Jeweled Lotus
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Dockside Extortionist
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Portable Hole
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Eldritch Evolution
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Flusterstorm
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Bolas's Citadel
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Chromatic Star
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Grim Tutor
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Wishclaw Talisman
Gameplay Summary
The game features a dynamic and competitive cEDH multiplayer match with five players piloting powerful commanders: Kinnan, Bonder Prodigy; The Gitrog Monster; Oswald Fiddlebender; Kraum, Ludevic's Opus; and Ikra Shidiqi, the Usurper.
Early turns see players developing their mana bases and establishing early board presence with ramp spells, mana rocks, and utility creatures.
Notably, Oswald Fiddlebender’s player uses the commander's ability to tutor for artifact combo pieces, setting up for potent mid-game synergy.
Kinnan leverages his ability to ramp into big creatures and value engines, while Gitrog Monster focuses on land-based value and combo through card advantage and sacrifice outlets.
The game develops with each player jockeying for position, attempting to disrupt opponents while advancing their own combo lines.
Key moments include the casting of Eldritch Evolution and various tutors to find critical combo pieces and the use of disruptive spells like Portable Hole and flusterstorm to hinder opponents.