EDH Gameplay - Episode 5: Sram VS Gishath VS Karametra VS Borborygmos thumbnail Blurred backdrop thumbnail
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EDH Gameplay - Episode 5: Sram VS Gishath VS Karametra VS Borborygmos

Affinity For Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Karametra, God of Harvests

    Karametra, God of Harvests

    Ramp heavily with enchantments and creatures to deploy big threats quickly, while gaining life and card advantage through land drops and enchantment synergies.

  • Sram, Senior Edificer

    Sram, Senior Edificer

    Leverage equipment and aura spells to draw cards and create an aggressive board state, utilizing Sram’s ability to maintain card advantage and protect key creatures with equipment.

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

    Deploy a dinosaur tribal deck focusing on aggressive creatures and ramp, using Gishath’s ability to potentially flood the board with dinosaurs from the top of the library after combat damage.

  • Borborygmos Enraged

    Borborygmos Enraged

    Exploit landfall triggers and land sacrifice effects to control the board and generate card advantage, while aiming to combo with lands and damage spells to finish opponents.

Gameplay Insights

  • 1

    Tom cleverly used Lightning Greaves and Imperial Plate to circumvent Sram’s shroud and maintain equipment protection while maximizing card draw and combat effectiveness.

  • 2

    Alex maximized Karametra's ramp ability by playing multiple lands per turn with cards like Rite of Flourishing, accelerating his board development and life gain.

  • 3

    Phil used Crucible of Worlds to replay lands from the graveyard, ensuring continuous land drops and enabling powerful landfall synergies with Borborygmos.

  • 4

    Tom targeted Phil with commander damage due to Phil’s strong value from land recursion, recognizing him as a significant threat early in the game.

  • 5

    The interaction of Sram’s card draw with efficient equipment and auras allowed Tom to maintain a steady stream of resources and aggressive board presence.

  • 6

    Alex’s use of Karmic Justice and other enchantments demonstrated a defensive strategy aimed at deterring attacks while building incremental advantage.

Notable Cards

  • Courser of Kruphix

    Courser of Kruphix

  • Sylvan Caryatid

    Sylvan Caryatid

  • Lightning Greaves

    Lightning Greaves

  • Captain's Claws

    Captain's Claws

  • Crucible of Worlds

    Crucible of Worlds

  • Ghostly Prison

    Ghostly Prison

  • Puresteel Paladin

    Puresteel Paladin

  • Ranging Raptors

    Ranging Raptors

  • Trapjaw Tyrant

    Trapjaw Tyrant

Gameplay Summary

The game started with each player developing their mana base and casting early ramp and value creatures.

Alex, playing Karametra, God of Harvests, focused on ramping with cards like Courser of Kruphix and Sylvan Caryatid while gaining incremental value through life gain and card draw effects.

Tom, on Sram, Senior Edificer, established a strong equipment synergy, quickly amassing card draw and board presence via his commander’s ability, supported by equipment like Lightning Greaves and Captain's Claws.

Phil, piloting Borborygmos Enraged, utilized landfall and sacrifice synergies, leveraging Crucible of Worlds and Realm Uncharted to maintain a steady flow of lands and card advantage.

Martin, on Gishath, Sun's Avatar, developed a dinosaur tribal theme, playing creatures like Ranging Raptors and Trapjaw Tyrant to apply pressure and chip away at opponents' life totals.

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