Absolutely Ridiculous Stack with Cole and Trev from @WizardsAndWarlocksMTG [cEDH GAMEPLAY] thumbnail Blurred backdrop thumbnail

Absolutely Ridiculous Stack with Cole and Trev from @WizardsAndWarlocksMTG [cEDH GAMEPLAY]

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Things in the Ice 118 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    A red-based aggressive and disruptive deck likely aiming to leverage Rograkh’s ability to pressure opponents with combat damage and/or sacrifice synergies.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    A blue-green value and combo deck that uses efficient ramp and card draw to assemble combos or overwhelm opponents with incremental advantage.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    A white-black aggressive deck combining combat damage with disruption and possibly sacrifice mechanics to control the board while pushing damage.

  • Tymna the Weaver

    Tymna the Weaver

    A deck focused on drawing cards through combat damage and leveraging life gain or attrition elements to control the game’s pace and generate advantage.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Artifact combo/control deck that utilizes Urza’s ability to generate mana and artifacts to enable powerful combos or lock pieces.

  • Nick Fury, Agent of S.H.I.E.L.D.

    Nick Fury, Agent of S.H.I.E.L.D.

    Likely a control or combo deck that uses Nick Fury’s ability to disrupt opponents’ plans and generate value through spells and creatures.

Gameplay Insights

  • 1

    Early ramp and artifact generation were crucial for establishing board presence quickly, especially with Urza creating construct tokens.

  • 2

    Players used tutors like Vamp Tutor and Imperial Recruiter to fetch key creatures, indicating a focus on assembling specific combos or disruption pieces.

  • 3

    The activation of cards like Unwinding Clock suggested a plan to maximize artifact utility and draw extra cards for advantage.

  • 4

    Nick Fury’s presence on the board created tension, likely deterring aggressive plays due to his disruptive potential.

  • 5

    Players balanced aggression with card draw and interaction, reflecting the high-stakes, fast-paced nature of cEDH gameplay.

  • 6

    The use of color fixing lands and efficient mana bases allowed players to execute their strategies smoothly without significant resource issues.

Notable Cards

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

  • Nick Fury, Agent of S.H.I.E.L.D.

    Nick Fury, Agent of S.H.I.E.L.D.

  • Mox Amber

    Mox Amber

  • Lotus Cobra

    Lotus Cobra

  • Unwinding Clock

    Unwinding Clock

  • Imperial Recruiter

    Imperial Recruiter

  • Greedy Freebooter

    Greedy Freebooter

  • Scrubland

    Scrubland

  • Sacred Foundry

    Sacred Foundry

  • Polluted Delta

    Polluted Delta

Gameplay Summary

The game started with players setting up their mana bases and early ramp, including key artifacts and lands that facilitated quick acceleration.

Urza, Lord High Artificer quickly established board presence by generating Construct tokens, while other players focused on setting up their engines with cards like Mox Amber, Lotus Cobra, and Unwinding Clock.

A notable moment occurred when a player cast Nick Fury, Agent of S.H.I.E.L.D., signaling a potential control or combo strategy.

Early interaction involved tutoring and disruption, such as vamp tutor and Imperial Recruiter fetching impactful creatures like Greedy Freebooter.

The game unfolded with players carefully developing their board states, drawing cards, and preparing to execute their win conditions, all while being wary of the opponents' threats and potential stack interactions.

The players showed a balanced mix of aggression and defense, with a key focus on maintaining card advantage and board presence.

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