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cEDH GAMEPLAY- TYMNA|KRAUM vs MARNEUS vs KINNAN vs SHARUUM

Idiot Brewing Company

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver & Kraum, Ludevic's Opus

    Leverage card draw from combat damage and taxing effects like Smothering Tithe to control the game while assembling a toolbox of disruption and value engines to out-resource opponents.

  • Marneus Calgar

    Marneus Calgar

    Aggressively tutor for key creatures and spells to dominate combat and board presence, utilizing his uncounterable trait to push through defenses and secure victory.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp up mana generation quickly using lands and artifacts, aiming to produce infinite mana combos to cast large spells and overwhelm opponents.

  • Sharuum the Hegemon

    Sharuum the Hegemon

    Focus on artifact synergies and recursion, bouncing lands and replaying artifacts to assemble powerful combos and control the board state.

Gameplay Insights

  • 1

    The taxing effects like Smothering Tithe and Mystic Remora significantly impacted each player's mana development and drew resources, forcing careful decision-making on when to pay or let triggers resolve.

  • 2

    Kinnan's ability to generate infinite colorless mana was a major threat, but the other players' disruption and taxing permanents prevented an immediate game-ending combo.

  • 3

    Marneus Calgar's uncounterable status made him a key threat on the board that players had to manage carefully, influencing attack and block decisions.

  • 4

    Players prioritized mana efficiency and interaction over explosive plays early on, reflecting the high-stakes nature of cEDH gameplay where resource denial and timing are critical.

  • 5

    The interplay between artifact synergies and taxing enchantments created a dynamic board state where players had to anticipate multiple layers of disruption.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • Mystic Remora

    Mystic Remora

  • Sensei's Divining Top

    Sensei's Divining Top

  • Basalt Monolith

    Basalt Monolith

  • Mox Amber

    Mox Amber

  • Demonic Tutor

    Demonic Tutor

  • Cavern of Souls

    Cavern of Souls

  • Arcane Signet

    Arcane Signet

  • Mockingbird

    Mockingbird

  • Tithe

    Tithe

  • Faerie Artisans

    Faerie Artisans

  • Scalding Tarn

    Scalding Tarn

  • City of Traitors

    City of Traitors

  • Underground Sea

    Underground Sea

Summary

The game began with all four players developing their mana bases and setting up early plays. Kinnan quickly established his mana ramp with lands and artifacts, aiming to leverage his ability to generate large amounts of mana. Marneus Calgar took an aggressive approach by tutoring key cards and playing creatures to pressure opponents. Tymna and Kraum focused on card draw and control elements, setting up their tax effects like Smothering Tithe and Mystic Remora to generate value and disrupt others. Sharuum worked towards assembling her artifact synergies, including bouncing lands and casting powerful artifacts. A critical turning point occurred when Kinnan generated infinite colorless mana, threatening to take over the game with massive resource advantage. However, the presence of Smothering Tithe and other taxing effects forced players to carefully manage their mana and respond with counterplays. Marneus was able to deploy an uncounterable version of himself, augmenting his board presence. Throughout the game, players carefully navigated these taxing effects and mana interactions, balancing aggression with disruption. The game was largely defined by the interplay of infinite mana combos and taxing permanents that slowed down explosive plays, with each player seeking the right moment to execute their win conditions.