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FIT FOR A KING AND WE CAME AS ROMANS PLAY MAGIC: THE GATHERING - cEDH GAMEPLAY

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Lurrus of the Dream-Den

    Lurrus of the Dream-Den

    This deck aims to build a graveyard-centric strategy, with Lurrus allowing for repeatable recursion of low-cost permanents.

  • Jenson Carthalion, Druid Exile

    Jenson Carthalion, Druid Exile

    This deck uses Jenson's ability to generate powerful ramp and card advantage, aiming to out-value opponents.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    The deck leverages Silas Renn's ability to recast artifacts from the graveyard, aiming for a resilient and grindy game.

  • Krark, the Thumbless

    Krark, the Thumbless

    This deck focuses on casting high-impact spells, with Krark potentially duplicating them or returning them to hand.

  • Will, Scion of Peace

    Will, Scion of Peace

    This deck takes advantage of Will's cost reduction ability, aiming to cast big spells for little mana and gain massive card advantage.

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

    This deck aims to swarm the board with elves, with Ezuri able to pump them for a massive alpha strike.

Gameplay Insights

  • 1

    Kirby's decision to draw 12 cards with Silver Scryony was a game-defining move, providing a massive increase in resources and options.

  • 2

    The use of Fierce Guardian Ship to counter a key spell showcased the importance of free counter spells in protecting one's game plan.

  • 3

    The game highlights the power of Ezuri, Renegade Leader in an elf deck, providing a sudden and overwhelming threat that can end games on the spot.

Notable Cards

  • Grand Abolisher

    Grand Abolisher

  • Drown in Dreams

    Drown in Dreams

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

Gameplay Summary

The game was a heated back-and-forth between the six commanders, with each player bringing out their most powerful strategies and interactions.

Kirby, who commanded Will, Scion of Peace, and Joshua, who commanded Ezuri, Renegade Leader, managed to dominate the game with their proactive plays and efficient resource utilization.

The turning point was when Kirby managed to draw 12 cards with a Silver Scryony, placing him solidly ahead in terms of card advantage.

The game ended with Joshua achieving an overwhelming board presence with Ezuri's ability to give all his elves +6/+6 and trample, leading to a massive swing that the other players couldn't recover from.

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