We Play Teenage Mutant Ninja Turtles (TMNT) | Commander Clash S19 E19 thumbnail Blurred backdrop thumbnail

We Play Teenage Mutant Ninja Turtles (TMNT) | Commander Clash S19 E19

MTGGoldfish Commander profile icon
MTGGoldfish Commander 276 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Raphael, Ninja Destroyer

    Raphael, Ninja Destroyer

    A Mono-Red Burn deck that focuses on generating mana with Raphael's abilities and applying continuous damage to creatures and players, aiming to burn out the opponents quickly.

  • Madame Null, Power Broker

    Madame Null, Power Broker

    A Mono-Black Stompy deck that uses big creatures and exile-based disruption, notably through cards like Douly Void Walker and Toxic Deluge, to control the board and shut down graveyard strategies.

  • Splinter, Radical Rat

    Splinter, Radical Rat

    A ninja tribal deck that leverages unblockable creatures and ninjutsu to sneak damage through, combining rat tribal synergies with evasive tactics to chip away at opponents.

  • Rat King, Verminister

    Rat King, Verminister

    A rat tribal deck that mills cards into the graveyard to fuel the commander’s recursion and swarm capabilities, aiming to overwhelm opponents with numerous rat tokens and synergistic effects.

Gameplay Insights

  • 1

    Using Douly Void Walker to exile opponents' graveyards effectively hampers graveyard-centric strategies, forcing players to adapt or lose value from their graveyards.

  • 2

    Madame Null's Toxic Deluge board wipe is a key turning point, clearing the board and temporarily nullifying threats, but the exile counters left by Void Walker maintain ongoing disruption potential.

  • 3

    Rat King's reliance on milling to fuel rat tokens interacts interestingly with Madame Null’s exile effects, creating tension between graveyard and exile zones.

  • 4

    Raphael's deck benefits from mana acceleration to enable faster and repeated burn spells, maintaining pressure on the table.

  • 5

    Splinter’s unblockable ninjas and rat synergy create evasive damage that can chip away at players even during board wipes.

Notable Cards

  • Expedition Map

    Expedition Map

  • Toxic Deluge

    Toxic Deluge

  • Marsh Flats

    Marsh Flats

  • Ripples of Undeath

    Ripples of Undeath

Gameplay Summary

The game unfolds with four players piloting Teenage Mutant Ninja Turtles-themed decks featuring rat and ninja tribal synergies, alongside a Mono-Red Burn deck and a Mono-Black Stompy deck.

Early turns involve setting up board presence with one-drops and ramp artifacts like Soul Ring.

The Rat King player leverages graveyard interactions by milling cards to fuel his swarm strategy, while Madame Null plays a disruptive Void Walker that exiles opponents' graveyards, complicating graveyard strategies.

A pivotal moment occurs when Madame Null uses Toxic Deluge to clear the board, temporarily neutralizing threats and shifting the board state.

The game features strategic interplay between exile mechanics and graveyard recursion, especially around the Void Walker and Rat King's abilities.

Players use their commanders' tribal synergies—ninja unblockable tactics and rat colony multiplication—to pressure opponents, while the Burn deck aims to finish the game through consistent direct damage.

The dynamic board wipes, graveyard disruption, and tribal synergies create a tense environment where timing and resource management are key to victory.

Watch on YouTube