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EDH Gameplay - Episode 79: Feather VS Kemba VS Alesha VS Lord Windgrace

Affinity For Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Lord Windgrace

    Lord Windgrace

    Ramp aggressively with lands and landfall triggers to outpace opponents, using Ob Nixilis and creature recursion to maintain board presence and apply pressure through incremental value and life drain.

  • Alesha, Who Smiles at Death

    Alesha, Who Smiles at Death

    Leverage Alesha's attack trigger to reanimate creatures from the graveyard, generating value and enabling combos or grindy midgame advantage through recursive threats.

  • Feather, the Redeemed

    Feather, the Redeemed

    Play low-cost instants and sorceries to trigger combat damage repeatedly, generating card advantage and applying commander damage to close out the game, while maintaining resilience with protection spells.

  • Kemba, Kha Regent

    Kemba, Kha Regent

    Equip Kemba with multiple equipment to flood the board with cat tokens whenever Kemba attacks, overwhelming opponents with wide boards and synergistic equipment buffs.

Gameplay Insights

  • 1

    Windgrace's Savage Twister was a crucial board wipe that reset the board but allowed Feather to remain by using God's Willing for protection.

  • 2

    Ob Nixilis the Fallen grew large quickly due to multiple land drops and its life drain ability, significantly impacting opponents' life totals.

  • 3

    Alesha's use of Entomb and tutors demonstrated a value-driven, combo-oriented approach but was disrupted by opponents' timely removal and exile effects.

  • 4

    Feather maintained card advantage through repeated casting of cheap instants such as Crimson Wisps and Festive Flames, enabling sustained pressure despite board wipes.

  • 5

    Kemba's strategy of equipping and token generation created a persistent threat, forcing opponents to manage multiple small creatures alongside bigger threats.

Notable Cards

  • Lotus Cobra

    Lotus Cobra

  • Savage Twister

    Savage Twister

  • Monastery Mentor

    Monastery Mentor

  • Entomb

    Entomb

  • Opposition Agent

    Opposition Agent

  • Altar of Dementia

    Altar of Dementia

  • Crimson Wisps

    Crimson Wisps

Summary

The game started with players establishing their board states through ramp and early creatures, with Lord Windgrace leveraging ramp and landfall triggers to quickly build a strong mana base and establish a threatening board presence. Alesha focused on reanimating creatures and assembling value through attacks, while Feather aimed to generate card advantage and apply pressure with multiple combat triggers. Kemba sought to flood the board with equipment-enhanced cats, aiming to overwhelm opponents with sheer numbers. A pivotal moment occurred when Lord Windgrace cast Savage Twister to clear the board, but Feather's God's Willing protected itself, allowing Feather to maintain presence and create an illusion token. This board wipe shifted the momentum, but Windgrace's Ob Nixilis the Fallen kept growing stronger through repeated land drops and life drain, maintaining a significant threat. Alesha attempted to dig for key combo pieces using Entomb and tutors but faced disruption from opponents. Feather continued applying pressure through combat tricks and card draw spells, aiming to close out the game with commander damage. The game was marked by strategic land drops, timely interaction with tutors, and well-timed board wipes. Windgrace's ability to ramp and recur creatures combined with Ob Nixilis's growing power represented a major threat, while Feather's resilience and card advantage created ongoing pressure. Kemba's equipment synergy and token generation added to the chaotic board state, making it a dynamic multiplayer battle of value and tempo.

Description

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