Deck Strategies
Jetmir, Nexus of Revels
Utilizes combat synergy and haste to rapidly pump creatures and generate advantageous attacks, aiming to overwhelm opponents through combat phases.
Krenko, Mob Boss
Focuses on creating massive numbers of goblin tokens quickly to swarm opponents and win through sheer overwhelming board presence.
Lulu, Loyal Hollyphant
Acts as a group hug commander providing life gain and card draw to all players, aiming to control the pace of the game by supporting all players, which may disrupt aggressive combos.
Shameless Charlatan
Supports group hug themes by providing additional life gain and card draw triggers, enhancing multiplayer resource sharing and resilience.
The Ur-Dragon
Deploys a suite of dragons to apply continuous pressure through passive damage and large flying threats, aiming to drain opponents' life totals without heavy reliance on combat.
Gameplay Insights
- 1
The group hug deck's life gain and card draw helped stabilize the board and indirectly hindered Krenko's aggressive token attacks by bolstering opponents' resources.
- 2
Krenko's early token generation was slowed by lack of haste, limiting immediate aggression but setting up a potential explosive board state later.
- 3
Use of utility creatures like Johnny Nikado Pariah to generate tokens and create resilient threats was key to maintaining board presence.
- 4
Players leveraged ramp spells such as Farseek and fetch lands to accelerate their mana bases for faster deployment of threats.
- 5
The Ur-Dragon player prioritized passive damage and efficient dragon deployment to steadily wear down opponents without risky combat exchanges.
Notable Cards
Legion Loyalist
Krenko's Command
Farseek
Wooded Foothills
Volcanic Island
Summary
The game started with players ramping and establishing their board states cautiously. The group hug deck, piloted by Lulu with Shameless Charlatan, aimed to support all players with life gain and card draw, creating a supportive atmosphere. Sarah on The Ur-Dragon focused on casting multiple dragons to apply passive pressure and drain opponents' life totals. Meanwhile, the Krenko player rapidly generated goblin tokens to swarm the board, and Jetmir's deck looked to capitalize on combat tricks and incremental advantage. Early turns featured some aggressive plays, including a Legion Loyalist attack that dealt first blood damage, and the introduction of utility creatures like Quain the Interplanar Meddler and Johnny Nikado Pariah to generate tokens and card advantage. The group hug elements provided life gain and card draw triggers, which helped stabilize the board. Krenko's goblin tokens ramped up but lacked haste initially, slowing direct aggression. As the game progressed, players jockeyed for board control, with incremental ramp and token generation setting the stage for eventual combo or overwhelming board presence finishes. The interplay between group hug benefits and aggressive token swarms created a dynamic tension in the game.