Deck Strategies
Donal, Herald of Wings
Builds a swarm of small flying creatures and leverages cloning and flash to maximize aerial threats and combat tricks for incremental value and tempo.
Abdel Adrian, Gorion's Ward
Utilizes blink effects to reuse enter-the-battlefield abilities, generate token armies, draw cards, and remove opposing permanents, building overwhelming board presence.
Thrun, Breaker of Silence
A resilient Voltron-style deck that equips and buffs Thrun, making him difficult to remove or counter while dealing significant damage through trample and double strike.
Varchild, Betrayer of Kjeldor
Generates large numbers of survival tokens through aggressive combat and damage triggers, using them to control the board and overwhelm opponents.
Gameplay Insights
- 1
Thrun's uncounterable and untargetable nature forced opponents to find alternative strategies for removal, effectively locking down interactions against him.
- 2
The blue player's use of flash and cloning with Donal allowed for repeated aerial pressure and evasion, creating a taxing board state for others to handle.
- 3
The white deck's blink effects maximized value by repeatedly triggering enter-the-battlefield abilities, ramping, and creating tokens, which synergized well with combat buffs.
- 4
The red player's secret choice of Varchild instead of the initially suggested Dragonhawk Tempest added an unexpected token-generation angle that leveraged combat damage effectively.
- 5
Players struggled with removal options due to mono-colored restrictions and commanders' protective abilities, leading to a slower, more strategic buildup rather than explosive early interactions.
Notable Cards
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Thrun, Breaker of Silence
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Donal, Herald of Wings
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Abdel Adrian, Gorion's Ward
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Varchild, Betrayer of Kjeldor
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Mind Stone
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Wild Growth
Summary
The game began with players locked into their mono-colored decks, creating a unique challenge with distinct strategies. Early turns saw ramping and setting up board presence, with the green player deploying Thrun, Breaker of Silence, who was notably resilient due to being uncounterable, untargetable by non-green spells, and indestructible during his turn. This made him a significant threat on the battlefield. The blue player utilized Donal, Herald of Wings, focusing on cloning and flashing in numerous small flyers to overwhelm opponents with evasion and value generation. Meanwhile, the white deck piloted by Abdel Adrian and Far Traveler adopted a blink strategy, repeatedly flickering creatures and permanents to draw cards, remove threats, and flood the board with soldier tokens. The red deck, led by Varchild, Betrayer of Kjeldor, focused on token generation and aggressive combat steps to control the board and pressure opponents.