Command & Counter cEDH Gameplay! Curie v. Borborygmos & Fblthp v Kodama/Sakashima v. Ezuri thumbnail Blurred backdrop thumbnail
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Command & Counter cEDH Gameplay! Curie v. Borborygmos & Fblthp v Kodama/Sakashima v. Ezuri

Highground Gaming


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Curie, Emergent Intelligence

    Curie, Emergent Intelligence

    Utilizes powerful wheel effects and card draw spells to disrupt opponents' hands while drawing a large number of cards to gain incremental advantage and control.

  • Borborygmos and Fblthp

    Borborygmos and Fblthp

    Combines artifact ramp with discard synergy to maintain pressure and resource advantage, leveraging Fblthp's unique interactions.

  • Kodama of the East Tree

    Kodama of the East Tree

    Focuses on land recursion and copying key creatures via Sakashima of a Thousand Faces to generate value and maintain board presence.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    Works in tandem with Kodama to copy creatures and manipulate the board state, enhancing value through recursion and cloning.

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

    A mono-green elf tribal deck that accelerates mana and builds a wide board to overwhelm opponents, aiming for a quick and broad creature-based win.

Gameplay Insights

  • 1

    The turn one Time Twister wheel by Curie severely disrupted all players' hands, shifting the game into a resource-denial battle.

  • 2

    Curie's use of Relic's Roar repeatedly to draw cards equal to the power of the commander provided a consistent card advantage engine.

  • 3

    Kodama and Sakashima's land recursion and cloning synergy allowed them to maintain board presence despite early disruption.

  • 4

    Borborygmos and Fblthp's artifact ramp and discard interactions provided steady pressure but was hampered by the initial hand disruption.

  • 5

    Ezuri's mono-green mana acceleration was strong but insufficient to overcome the early disruption and card advantage established by Curie.

Notable Cards

  • Relic's Roar

    Relic's Roar

  • Mystic Sanctuary

    Mystic Sanctuary

  • Expedition Map

    Expedition Map

  • Crop Rotation

    Crop Rotation

  • Winds of Change

    Winds of Change

  • Tinder Wall

    Tinder Wall

Gameplay Summary

The game features a highly competitive cEDH multiplayer match with five different commanders, each representing diverse strategies.

Early on, Curie, Emergent Intelligence executes a powerful turn one wheel effect with Time Twister, disrupting all players' hands significantly, which sets the tone for the game by forcing everyone to operate with new, often suboptimal hands.

This immediately stifles aggressive early win attempts from other players, putting Curie in a strong position to leverage its card draw capabilities.

Throughout the game, Curie repeatedly uses relics roar synergized with its commander ability to draw multiple cards, maintaining a steady flow of resources while opponents struggle to stabilize.

Borborygmos and Fblthp utilize artifact ramp and discard synergies, while Kodama of the East Tree paired with Sakashima of a Thousand Faces plays a land recursion and copy strategy to generate value.

Ezuri, Renegade Leader, plays a mono-green elf deck focusing on mana acceleration and board presence but is hindered by the hand disruption from Curie.

The game revolves around resource denial and incremental advantage, with Curie's relentless card draw and disruption slowly overwhelming opponents.

The interaction of land recursion, artifact acceleration, and hand disruption form the core of gameplay, with Curie's strategy proving the most resilient and impactful as the game progresses.

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