Deck Strategies
Myrkul, Lord of Bones
An aristocrats deck focusing on sacrificing creatures for value, generating tokens with enchantments, and gaining life to stabilize. It wins through attrition and overwhelming opponents with flying tokens and incremental card advantage.
Syrix, Carrier of the Flame
An aggressive Phoenix tribal deck that leverages flying creatures with haste and landfall recursion to apply consistent damage pressure, using repeated casting of commander and Phoenix creatures to chip away at opponents.
Wilhelt, the Rotcleaver
A zombie tribal deck centered on creating and sacrificing zombie tokens for card draw, bolstered by graveyard recursion and lords that enhance the zombie army’s power and resilience.
Sheoldred, Whispering One
A graveyard-focused deck that recurs creatures each upkeep while forcing opponents to sacrifice creatures, disrupting their board states and gaining incremental advantage through recursion and life payment for card draw.
Gameplay Insights
- 1
Utilizing Deathrite Shaman for mana acceleration and graveyard interaction allowed the aristocrats player to cast impactful creatures early, setting up token generation.
- 2
The timing of Damnation reset the board but was mitigated by Sheoldred’s ability to recur creatures, maintaining pressure after the wipe.
- 3
Necropotence was a pivotal card for Sheoldred’s player, converting life into massive card advantage, enabling multiple plays in a turn.
- 4
Syrix’s Phoenix tribal deck effectively used landfall and repeated commander casting from the graveyard to maintain aggressive aerial pressure.
- 5
Wilhelt’s synergy with Necro Duality and Lord of the Undead enabled a resilient token army that could quickly regenerate after board wipes.
- 6
Sacrificing creatures to Astral Altar and other sacrifice outlets maximized value from dying creatures, fueling card draw and board presence.
- 7
Sheoldred’s upkeep trigger forced opponents to sacrifice creatures each turn, slowly eroding their boards and opening opportunities for attacks.
Notable Cards
Deathrite Shaman
Archon of Sun's Grace
Vault of Champions
Necropotence
Damnation
Lord of the Undead
Syrix, Carrier of the Flame
Sheoldred, Whispering One
Requiem Angel
Headless Rider
Summary
The game featured a dynamic four-player Commander match with aristocrats, tribal, and graveyard-focused strategies. Early turns saw players developing their boards with key creatures and mana accelerants. Myrkul’s aristocrats deck established a strong foundation with Deathrite Shaman, Archon of Sun's Grace, and Vault of Champions, generating tokens and life gain synergy. Syrix’s Phoenix tribal deck deployed aggressive flying threats with landfall recursion and damage triggers. Wilhelt led a zombie tribal deck that capitalized on token generation and sacrifice for card draw, while Sheoldred’s graveyard-centric deck exerted pressure with creature recursion and forced sacrifices on opponents. A pivotal moment occurred when Will (Sheoldred) cast a board wipe with Damnation, resetting the board but following up with Necropotence for card advantage and Sheoldred herself to continue recursion and disruption. The aristocrats deck responded by casting Motorvine Reclamation and Requiem Angel, enhancing the value of creature deaths and token generation. Syrix maintained pressure through repeated casting of aggressive phoenixes, while Wilhelt leveraged Necro Duality and Lord of the Undead to maintain a resilient zombie army. The game revolved around incremental value from sacrificing creatures, recurring threats, and taxing opponents via Sheoldred’s upkeep trigger and Syrix’s damage-dealing phoenixes. Ultimately, careful resource management and synergy exploitation defined the gameplay flow.