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Boomer Boots – Wheel of Precons 12 || Elder Dragon Social Club

LRRMTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Szarel, Genesis Shepherd

    Szarel, Genesis Shepherd

    Focuses on generating and enhancing insect tokens using sacrifice and +1/+1 counter synergies to create a growing army of large creatures.

  • The Swarmlord

    The Swarmlord

    Creates a steady stream of insect tokens and big creatures, leveraging token production and board presence to overwhelm opponents.

  • Edgar Markov

    Edgar Markov

    Aggressively builds a vampire token army by casting vampire spells, buffing them with first strike and haste to maintain offensive momentum.

  • Bruna, the Fading Light

    Bruna, the Fading Light

    Utilizes recursion to bring angels and humans back from the graveyard, aiming to maintain a resilient board and leverage synergy with Jazella.

Gameplay Insights

  • 1

    Casting Gaze of Granite to clear smaller permanents was a game-changing move that disrupted opponents’ board states and tempo.

  • 2

    Edgar Markov's ability to create vampire tokens from the command zone and battlefield maintained pressure even after board wipes.

  • 3

    The synergy between sacrifice mechanics and +1/+1 counters in Szarel's deck allowed for efficient growth of insect creatures.

  • 4

    Early mana acceleration using ramp spells like Nature's Lore and artifacts such as Soul Ring was crucial for enabling timely deployment of threats.

  • 5

    Discarding key creatures like Dawn Break Reclaimer to fuel recursion strategies demonstrated the importance of graveyard interactions in Bruna’s deck.

Notable Cards

  • Gaze of Granite

    Gaze of Granite

  • Blade of the Bloodchief

    Blade of the Bloodchief

  • Path of Ancestry

    Path of Ancestry

  • Temple of Mystery

    Temple of Mystery

  • Vernal Fen

    Vernal Fen

Gameplay Summary

The game started with players piloting diverse preconstructed decks featuring insect tribal, vampire tribal, angel tribal, and a big creature swarm theme.

Szarel, Genesis Shepherd and The Swarmlord focused on building large boards of insects, leveraging token creation and +1/+1 counter synergies.

Edgar Markov generated an aggressive vampire token army with haste and first strike, while Bruna, the Fading Light aimed to recur angels and humans to the battlefield, potentially utilizing her flip side with Jazella for additional effects.

Early turns saw ramp and development plays, including mana acceleration and key equipment like Blade of the Bloodchief to enhance vampire aggression. A pivotal moment occurred when the player controlling The Swarmlord cast Gaze of Granite, a board wipe targeting permanents with low mana values, disrupting opponents' slower starts and removing key pieces such as the Blade of the Bloodchief.

This shifted the tempo and forced players to recalibrate their strategies.

Edgar Markov's ability to generate vampire tokens on casting other vampires kept up the offensive pressure, while the insect decks focused on growing creatures through sacrifice and counters.

The game revolved around board presence, with each deck leveraging tribal synergies and creature buffs to push for victory, exemplifying a dynamic clash of midrange and token swarm archetypes.

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