Ultra-Budget Commander Gameplay | DON'T WAKE DEMON #6 | Magic: the Gathering EDH Jank thumbnail Blurred backdrop thumbnail
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Ultra-Budget Commander Gameplay | DON'T WAKE DEMON #6 | Magic: the Gathering EDH Jank

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Crosis, the Purger

    Crosis, the Purger

    Control the board with removal and dragon synergies, using discard and damage effects to disrupt opponents while deploying dragons to close out the game.

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

    Mill cards to fill the graveyard and reanimate powerful creatures, leveraging recursion and graveyard interactions for sustained board presence.

  • Jodah, Archmage Eternal

    Jodah, Archmage Eternal

    Cast a variety of spells, particularly wizards and clones, to generate value and copy powerful creatures, aiming for value through enter-the-battlefield effects.

  • Maja, Bretagard Protector

    Maja, Bretagard Protector

    Ramp lands aggressively to create a large token army, then buff and attack with the overwhelming force of tokens.

Gameplay Insights

  • 1

    Using Clone to copy a key creature maximized card draw and board presence, turning the tide in Jodah’s favor.

  • 2

    Voyaging Satyr enabled land untapping and ramp combos, facilitating key plays like sacking lands to fetch basics.

  • 3

    Gyruda’s deck capitalized on flicker effects to repeatedly reuse enter-the-battlefield triggers and maintain pressure.

  • 4

    Maja focused on rapid land deployment and token generation to build a threatening board quickly.

  • 5

    Players leveraged mana acceleration and strategic scrying to maintain tempo despite budget card restrictions.

  • 6

    The interplay between sacrifice, flicker, and recursion mechanics created dynamic board states requiring careful response timing.

Notable Cards

  • Clone

    Clone

  • Voyaging Satyr

    Voyaging Satyr

  • Hedron Archive

    Hedron Archive

  • Ruin Ghost

    Ruin Ghost

  • Path of Ancestry

    Path of Ancestry

  • Champion of Lambholt

    Champion of Lambholt

Gameplay Summary

The game started with players developing their mana bases and setting up early board states.

Maja, Bretagard Protector focused on ramping lands to create a token army, aiming to overwhelm opponents with a large board presence.

Crosis, the Purger worked on controlling the board and using dragon synergies, while Gyruda, Doom of Depths emphasized graveyard interactions and recursion by milling and reanimating creatures.

Jodah, Archmage Eternal employed a spell-heavy strategy, casting numerous wizards and utilizing clone effects to copy powerful creatures on the battlefield. A key turning point occurred when Jodah leveraged a clone effect to duplicate a strong creature, gaining card advantage through repeated enter-the-battlefield triggers.

Gyruda's graveyard synergy allowed for effective reuse of creatures, creating pressure on opponents.

Meanwhile, Maja’s token army started to solidify, threatening multiple attackers at once.

The game saw tactical plays involving flickering creatures and careful mana management to maximize value from limited resources.

Ultimately, the players’ janky but effective strategies led to dynamic board states, with victory hinging on exploiting each deck’s unique synergy and board control.

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