Deck Strategies
K'rrik, Son of Yawgmoth
Phil's deck is focused on using K'rrik's ability to gain life while casting powerful white spells, taking advantage of cost reduction effects.
Ojer Axonil, Deepest Might // Temple of Power
Richard's deck builds up a strong mana base and uses Ojer Axonil's abilities to deal direct damage.
Balthor the Defiled
Seth uses a self-mill strategy to fill his graveyard and reanimate creatures, using blue spells for control and mill.
The Mindskinner
This deck seeks to shift the color identity of the Mindskinner to red and leverage mill and burn tactics.
Gameplay Insights
- 1
Phil's use of K'rrik, Son of Yawgmoth in a white deck provided a unique twist and a significant threat on the board.
- 2
Richard's use of Thespian's Stage in a monogreen burn deck provided a solid mana base for his strategy.
- 3
Seth's self-mill strategy was challenged by the other players' board control, reducing the effectiveness of his reanimation strategy.
- 4
The Mindskinner's color shift to red provided an unexpected twist, although the deck struggled to establish a strong board presence.
Notable Cards
K'rrik, Son of Yawgmoth
Pearl Medallion
Ojer Axonil, Deepest Might // Temple of Power
Thespian's Stage
Balthor the Defiled
Drowned Secrets
The Mindskinner
Cemetery Gatekeeper
Ghost Vacuum
Summary
This Magic: The Gathering Commander gameplay was filled with interesting plays and strategies, as players used decks with unexpected color identities. The game started with players developing their board states, with Phil using K'rrik, Son of Yawgmoth to gain life while Richard built his mana base with Ojer Axonil. Seth, using Balthor the Defiled, focused on filling his graveyard for reanimation strategies, while the player with The Mindskinner tried to establish a board presence. As the game progressed, Phil's K'rrik deck emerged as a key threat, with life gain and strong white spells, while Richard was able to establish a strong mana base and use Ojer Axonil's abilities effectively. Seth's reanimation strategy was inhibited by Phil's board control, and the player with The Mindskinner struggled to make significant headway. The game was characterized by constant shifts in momentum, with the use of white spells by Phil, Richard's monogreen burn strategy, Seth's reanimator deck, and the unpredictability of The Mindskinner.