Deck & Commander Strategies

Reyhan, Last of the Abzan & Yoshimaru, Ever Faithful
Builds and transfers plus one counters on legendary creatures to enable powerful sacrifice combos and incremental damage through creatures like Walking Ballista and Triskelion.

Burakos, Party Leader & Folk Hero
Leverages the 'party' tribal theme to generate treasure tokens and card draw by casting spells sharing creature types, focusing on aggressive combat damage and value from card advantage.

Ruric Thar, the Unbowed
Punishes opponents for casting non-creature spells by dealing damage, while forcing attacks each turn to maximize pressure and disrupt opponent plans.

Urza, Lord High Artificer
Utilizes artifact synergy to generate blue mana and value by producing construct tokens and leveraging artifact creatures, blink effects, and copy effects for board presence and combo potential.
Gameplay Insights
- 1
Edward's decision to hold off on counterspells early allowed other players to develop their boards but risked enabling potential combos.
- 2
Brad’s aggressive treasure token generation through Burakos and Folk Hero's card draw enabled sustained pressure and resource advantage.
- 3
Richie’s Ruric Thar forced opponents to consider their non-creature spells carefully, as each cast would result in damage, shaping the pace and style of spells played.
- 4
Brandon’s use of artifact ramp with Urza allowed faster deployment of artifact creatures and combo pieces, creating a solid foundation for mid-game threats.
- 5
Tybalt’s ability to prevent life gain was a tactical choice aimed at weakening opponents' defensive options.
- 6
Players carefully managed damage assignment and resource trades to maintain board presence while avoiding premature losses.
Notable Cards
-

Walking Ballista
-

Triskelion
-

Heliod, Sun-Crowned
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Sin Prodder
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Etherium Sculptor
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Golden Hind
Gameplay Summary
The game began with players setting up their respective strategies focused on synergy and incremental advantage.
Edward, piloting an Abzan partner combo with Reyhan and Yoshimaru, aimed to leverage plus one counters and legendary permanents to grow creatures and enable powerful sacrifice/value engines, featuring creatures like Walking Ballista and Triskelion for potential combos.
Brad's Burakos deck centered around a tribal party theme, generating treasure tokens and drawing cards by casting spells that share creature types, focusing on aggressive combat damage.
Richie on Ruric Thar brought a punishing creature that forces attacks and deals damage when opponents cast non-creature spells, putting pressure on spell-heavy strategies.
Brandon's Urza deck employed artifact synergy, producing mana through Urza's ability and using artifact creatures and blink effects to generate value and board presence. Early turns saw players developing their boards with ramp and value creatures while carefully watching each other's threats.
Edward focused on establishing his counter-growth engine with Yoshimaru and Reyhan, while Brad sought to build his party count for treasure generation and card draw.
Richie positioned Ruric Thar as a deterrent to non-creature spells.
Brandon started setting up his artifact mana base and threats.
The game featured key interactions such as targeted damage from Tybalt Rackish Instigator and pressure from Ruric Thar's forced attacks.
Players navigated around one another’s setups, with Edward's strategy hinging on maintaining and growing counters to fuel combos and aggressive finishing moves, while Brad aimed to overwhelm opponents with treasure-fueled aggression.
The game evolved into a dynamic mix of board development, attrition, and tactical combat decisions.












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