Deck Strategies
Tidus, Yuna's Guardian
Build a board with +1/+1 counters using Hardened Scales and proliferate counters through combat damage to draw cards and grow creatures.
Y'shtola, Night's Blessed
Control and incremental advantage through life drain triggers and card draw when players lose significant life, combined with damage from non-creature spells.
Terra, Herald of Hope
Mill cards each combat and recur low-power creatures from the graveyard to maintain board presence and pressure opponents.
Cloud, Ex-SOLDIER
Aggressive equipment synergy deck that uses haste and card draw from attacking equipped creatures, aiming to generate treasures and overwhelm opponents.
Gameplay Insights
- 1
Eric's use of Hardened Scales combined with creatures that evolve and proliferate counters allowed him to quickly build a threatening board and draw cards consistently.
- 2
Mar's Terra mill strategy suffered from some unlucky draws but maintained pressure by recurring creatures, highlighting the resilience of the deck despite setbacks.
- 3
Bells' Cloud deck leveraged equipment attachments and aggressive attacks to draw cards and generate treasure tokens, creating resource advantage.
- 4
Forrest's Y'shtola applied pressure through life loss triggers and incremental damage, but was somewhat limited by slower ramp and control elements initially.
- 5
Sacrificing Priest of Feles to reanimate creatures provided significant value and board presence early, demonstrating the strength of graveyard interactions in Terra's deck.
Notable Cards
Hardened Scales
Merfolk Skydiver
Zack Fair
Conformer Shuriken
Shadowblood Ridge
Summary
The game began with each player developing their board and setting up their respective strategies tied closely to their commanders' unique abilities. Eric, playing Tidus, Yuna's Guardian, focused on a +1/+1 counter and proliferate theme, leveraging Hardened Scales and creatures like Merfolk Skydiver and Guy Sage to grow his board and draw cards through combat damage. Forrest, on Y'shtola, Night's Blessed, utilized an Esper control approach, drawing cards when players lost four or more life and dealing incremental damage through non-creature spells, while also gaining life. Mar, piloting Terra, Herald of Hope, pursued a graveyard recursion plan, milling cards each combat and aiming to return creatures with power three or less to the battlefield, setting up a steady board presence. Bells, with Cloud, Ex-SOLDIER, played an aggressive equipment and haste-themed deck looking to maximize card draw and treasure generation by equipping and attacking with Cloud.