Deck & Commander Strategies

Torbran, Thane of Red Fell
A mono-red damage amplifier deck that focuses on dealing extra damage through red creatures and burn spells, aiming for fast, aggressive combat and group slug style to pressure opponents.

Akiri, Line-Slinger and Esior, Wardwing Familiar
A Boros artifact synergy deck leveraging Esior to tax spells that target commanders and buffing Akiri with artifacts to create a resilient and aggressive board state with first strike and vigilance.

Neyith of the Dire Hunt
A green-based deck built around creature fighting mechanics and combat tricks, drawing cards when creatures fight and doubling power on key attackers to overwhelm opponents during combat.

Rin and Seri, Inseparable
A tribal synergy deck focused on cats and dogs, generating tokens and balancing damage and life gain, using the interaction between the two creature types to chip away at opponents and maintain board presence.
Gameplay Insights
- 1
Torbran’s damage boost made even small creatures and burn spells significantly more threatening, forcing opponents to prioritize removal quickly.
- 2
The interaction between Akiri and Esior’s artifact synergies created a taxing environment for opponents looking to target commanders, providing defensive resilience.
- 3
Neyith’s ability to trigger fights and double power on attackers created intense combat phases where blocking decisions were crucial and often led to card draws.
- 4
Rin and Seri’s balanced cat and dog token generation allowed for flexible aggression combined with life gain, helping to stabilize while applying pressure.
- 5
Dockside Extortionist generated multiple treasures, enabling explosive mana acceleration that could lead to casting big threats or activating powerful abilities mid-game.
- 6
Players used combat tricks and fighting mechanics strategically to push through damage or trade favorably, highlighting the importance of timing and interaction in multiplayer combat.
Notable Cards
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Torbran, Thane of Red Fell
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Akiri, Line-Slinger
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Esior, Wardwing Familiar
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Neyith of the Dire Hunt
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Rin and Seri, Inseparable
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Dockside Extortionist
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Beastmaster Ascension
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Sanctum Weaver
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Ob Nixilis, the Fallen
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Dragonmaster Outcast
Gameplay Summary
The game began with early development from all players, with Torbran, Thane of Red Fell quickly establishing board presence to ramp up damage output.
Torbran’s ability to increase damage dealt by red sources set the stage for aggressive plays and group slugging.
Meanwhile, the Akiri and Esior partnership leveraged artifact synergies to buff Akiri and protect their commanders, focusing on a steady onslaught with first strike and vigilance.
Neyith of the Dire Hunt emphasized combat tricks and fighting mechanics, aiming to draw cards and double the power of creatures forced to be blocked, setting up for potent combat phases.
Rin and Seri, Inseparable contributed a unique tribal synergy, generating cats and dogs to maintain board presence and chip away at opponents with incremental damage and life gain, balancing offense and defense. Key turning points included the deployment of powerful creatures and enchantments like Beastmaster Ascension and Dockside Extortionist, which amplified damage potential and resource generation.
Players engaged in tactical combat and fights triggered by Neyith’s abilities, with blocking and damage doubling creating tense moments.
Torbran’s damage amplification proved critical in making small attacks impactful, while Akiri and Esior’s artifact buffs made their creatures formidable threats.
The game’s pace was brisk and punchy, with players jockeying for position through combat and resource advantage.
The win condition revolved around leveraging commander damage, combat damage, and incremental burn, with the aggressive red strategy and combat tricks shaping the flow of the match.












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