Deck Strategies
Glarb, Calamity's Augur
Execute a turn one Doomsday to sculpt the deck and set up a powerful combo finish, leveraging infinite mana combos and powerful finishers like Finale of Devastation to close the game quickly.
Kinnan, Bonder Prodigy
Ramp aggressively to generate a large mana base, then use Kinnan’s ability to cheat creatures into play, supporting combo and value strategies.
Lumra, Bellow of the Woods
Focus on mana acceleration and card draw engines like Greater Good to build board presence and outvalue opponents.
Rocco, Cabaretti Caterer
Use ramp and protective spells like Grand Abolisher to maintain board state and disrupt opponents’ plays.
Gameplay Insights
- 1
Executing Doomsday on turn one creates immense pressure on opponents to disrupt or respond immediately, shaping the game's tempo.
- 2
Leveraging infinite mana combos with Basalt Monolith and Treasure Vault allows for explosive resource generation and combo execution.
- 3
Using Kinnan to cheat creatures into play accelerates the board state and enables powerful finishers like Finale of Devastation to end the game decisively.
- 4
Protective cards like Grand Abolisher are critical in fast cEDH games to prevent opponents from interrupting key combo turns.
Notable Cards
Doomsday
Basalt Monolith
Treasure Vault
Finale of Devastation
Kinnan, Bonder Prodigy
Grand Abolisher
Summary
The game began explosively with Glarb executing a turn one Doomsday, setting a high-stakes tempo early on. Each player kept hands focused on rapid mana acceleration, with Kinnan ramping heavily and Lumra aiming for card draw payoffs. Glarb’s early Doomsday pile forced the table to respond quickly, though the other players were unable to disrupt the plan effectively. By turn three, Glarb had set up an infinite mana combo using Basalt Monolith and a Moon Silver Key, generating an overwhelming amount of treasures via Treasure Vault. With a massive mana pool, Glarb used Kinnan’s ability to cheat out creatures from the deck, then funneled the remaining mana into Tharos to draw the entire deck until hitting Finale of Devastation. Casting Finale with a large X allowed Glarb to swing with an enormous army, dealing lethal damage to all opponents in a single, decisive combat phase. The game was a showcase of a powerful combo finish enabled by early Doomsday and infinite mana synergies, demonstrating how quickly a well-built cEDH deck can close out a game when uninterrupted.