Deck & Commander Strategies

The Mechanist, Aerial Artisan
Generate clues from casting non-creature spells and convert those clues into flying artifact creatures to build a resilient, evasive board presence that controls the air and provides card advantage.

Sokka, Tenacious Tactician
Leverage ally creatures for incremental life gain and card draw, establish board defense with creatures having deathtouch, and grind out value through synergy and incremental advantage.

Toph, the First Metalbender
Animate artifacts and lands using Earthbending mechanics, control the board with disruptive creatures like Azula, and apply pressure through artifact synergy and the ability to cast exiled cards with flash.

Appa, Steadfast Guardian
Exploit enter-the-battlefield effects with flash creatures and enchantments, repeatedly flicker creatures for continuous ETB triggers, generate tokens, and build overwhelming value through recursion.
Gameplay Insights
- 1
Toph's use of Azula to exile opponents' creatures and graveyard cards disrupted their board state and allowed casting of those cards with flash, providing strong interactive control.
- 2
Appa utilized Airbender Ascension's quest counters and flicker effect to repeatedly trigger ETB abilities, maximizing value from token generation and life gain.
- 3
The Mechanist's combination of clue generation and artifact token transformation created consistent aerial threats that pressured opponents while drawing cards.
- 4
Sokka focused on building a defensive board with deathtouch creatures and allies that generated life and card draw, creating sustainability in the midgame.
- 5
Players took advantage of the box-sealed format's unique card pool by maximizing synergies available within the Avatar set, leading to creative tribal and mechanic-focused decks.
Notable Cards
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Azula, Cunning Usurper
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Invasion Reinforcements
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Airbender Ascension
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South Pole Voyager
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The Mechanist, Aerial Artisan
Gameplay Summary
The game started with players developing their boards through land drops and playing synergistic creatures and enchantments that aligned with their commanders' themes.
The Mechanist focused on generating clues from non-creature spells and transforming them into flying artifact creatures, slowly building a board presence with incremental advantage.
Sokka leveraged ally synergies to gain life and card draw, while also deploying defensive creatures to control the board.
Toph utilized artifact synergies and Earthbending mechanics to animate artifacts and lands, aiming for aggressive board presence and control.
Meanwhile, Appa's deck centered around exploiting enter-the-battlefield (ETB) effects with flash creatures and enchantments that created tokens and triggered multiple ETB triggers, generating value and tempo through recurring creatures and quests. A pivotal moment occurred when Toph cast Azula, Cunning Usurper, which exiled key creatures and graveyard cards from opponents, disrupting their strategies and enabling Toph to cast those cards with flash later on.
Appa capitalized on ETB triggers with cards like Invasion Reinforcements alongside Airbender Ascension to generate tokens and quest counters, enabling repeated flicker effects for continuous value.
The Mechanist's steady clue generation and transformation of artifacts into flyers provided evasive threats and card advantage.
Sokka's defensive units and life gain helped stabilize the board, though the aggressive pressure from Toph and the recurring ETB value from Appa created a dynamic battlefield.
The game revolved around managing board state, recurring threats, and disruption, with win conditions centered on overwhelming opponents through artifact-creature swarms, ally synergies, and recurring ETB combos.
































