Deck Strategies
Jhoira of the Ghitu
Ramp quickly using artifacts and lands to cast large, game-ending spells while maintaining card advantage and control with counterspells.
Mairsil, the Pretender
Exploit creatures and artifacts to generate tokens and reuse powerful abilities, leveraging exile mechanics and combo potential.
Lyzolda, the Blood Witch
Aggressive token generation combined with sacrifice and board wipes to control the battlefield and apply continuous pressure.
Inalla, Archmage Ritualist
Create and copy wizard tokens to overwhelm opponents, while using counterspells and spells to protect the board and disrupt opponents.
Gameplay Insights
- 1
The interaction where a Swan Song was redirected by Misdirection to counter itself allowed a crucial spell to resolve, demonstrating high-level counterspell sequencing.
- 2
Ulama, the Ceaseless Hunger's ability to mill Harry’s library drastically reduced his options, showcasing the impact of deck disruption in Commander.
- 3
Bree’s (Lyzolda) timely Toxic Deluge wiped the board, shifting momentum and enabling her to deploy a powerful token that dominated the battlefield.
- 4
Multiple players paid the extra one mana to deny Jhoira's card draw triggers, highlighting the importance of disrupting opponents’ card advantage engines.
- 5
Shawn (Inalla) effectively used token duplication and counterspells to maintain board presence and control through midgame.
- 6
Jhoira’s ramp and mana acceleration through artifacts and lands enabled casting of high-impact spells like Emrakul, aiming to dominate the late game.
Notable Cards
Genesis Chamber
Memory Lapse
Swan Song
Emrakul, the Promised End
Toxic Deluge
Thought Vessel
Mirage Mirror
Preordain
Summary
The game began with all four commanders setting up their boards with early ramp and token generation. Jhoira of the Ghitu focused on ramp and card draw, quickly establishing mana rocks and casting utility spells like Thought Vessel and Soul Ring. Mairsil, the Pretender, utilized his exploit mechanic and token synergies, creating Mere tokens and leveraging his commander’s ability to exile and reuse creatures and artifacts. Lyzolda, the Blood Witch, applied pressure with aggressive creatures and token generation from lands like Westvale Abbey and Genesis Chamber, while also preparing for board wipes to control the pace. Inalla, Archmage Ritualist, used clone effects and token generation to maintain board presence and counter opponents’ plays. A key turning point occurred when Bree (Lyzolda) cast Toxic Deluge, wiping the board and leaving her with a strong 5/5 legendary golem token, Tuk-Tuk the Returned. This swing reset the board state and significantly shifted momentum. Harry (Mairsil) suffered from heavy library milling via Ulama, the Ceaseless Hunger, which devoured much of his deck, crippling his options and eventually leading to his elimination. Shawn (Inalla) utilized multiple counterspells and token synergies to maintain control and pressure. The game saw several intricate counterspell interactions, including a notable sequence where a Swan Song was misdirected to counter itself, allowing a key spell to resolve. By midgame, Jhoira leveraged her ramp to cast powerful threats like Emrakul, the Promised End, aiming to take control of the game through big finishers and card advantage. The game featured a delicate balance of board control, token generation, and counterplay, with players reacting to powerful threats and removal spells to maintain their foothold in the game.