MAMTG cEDH S3 E6 | Korvold v Tymna/Kraum v Thrasios/Bruse v Tymna/Jeska | Edited MTG #cEDH Gameplay thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S3 E6 | Korvold v Tymna/Kraum v Thrasios/Bruse v Tymna/Jeska | Edited MTG #cEDH Gameplay

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Generate large amounts of treasure tokens by sacrificing artifacts and creatures, leveraging Dockside Extortionist and Darkseid Extortionist to draw cards and ramp mana, aiming to assemble infinite mana combos to storm out a win.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver / Kraum, Ludevic's Opus

    A turbo Ad Nauseam deck that uses commanders to draw cards and control the board, aiming to assemble Underworld Breach and Laboratory Maniac combos to win through storm and infinite draw.

  • Bruse Tarl, Boorish Herder Thrasios, Triton Hero

    Thrasios, Triton Hero / Bruse Tarl, Boorish Herder

    Midrange value-focused deck using Birthing Pod-like creature toolbox combos to generate incremental advantage and execute creature-based infinite combos to win.

  • Tymna the Weaver Jeska, Thrice Reborn

    Tymna the Weaver / Jeska, Thrice Reborn

    A midrange Ad Nauseam deck that flexibly switches between aggressive combo lines and value-based play, using Jeska’s abilities alongside Tymna’s card draw to generate resources and disrupt opponents.

Gameplay Insights

  • 1

    The Korvold player’s key line involved sacrificing Darkseid Extortionist to Korvold to draw cards and generate treasures, then reanimating it to loop the effect and build an overwhelming mana advantage.

  • 2

    The Tymna/Kraum player leveraged incremental card draw and tutors to assemble their combo pieces, carefully navigating through opponents’ counters and discard effects.

  • 3

    The use of Silence at a critical moment shut down a key instant or sorcery, demonstrating the importance of timing and interaction in cEDH gameplay.

  • 4

    Dashing Ragavan was used as a tempo play to generate additional mana and pressure opponents through combat damage while maintaining card advantage.

  • 5

    Players frequently used mana crypt rolls and random discard effects to influence the game state, highlighting the element of risk management in high-level cEDH matches.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • Laboratory Maniac

    Laboratory Maniac

  • Underworld Breach

    Underworld Breach

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Swan Song

    Swan Song

  • Mana Crypt

    Mana Crypt

  • Noble Hierarch

    Noble Hierarch

Gameplay Summary

The game began with aggressive and strategic early plays from all four players, each deploying their respective commanders and setting up for their mid- to late-game combos.

Korvold’s deck focused on generating treasure tokens by sacrificing permanents like Dockside Extortionist to draw large amounts of cards and ramp mana, aiming to assemble infinite mana combos to close out the game.

Meanwhile, the Tymna/Kraum player pursued a turbo Ad Nauseam strategy, grinding value with their commanders to piece together a Laboratory Maniac or Underworld Breach combo to win through card draw and storm count.

The Thrasios/Bruse deck played a midrange value game, utilizing Birthing Pod-like creature combos to establish board presence and synergies, while the Tymna/Jeska deck balanced aggressive Ad Nauseam lines with value-based disruption and card draw, pivoting based on the matchup dynamics. Early game board states saw players carefully probing opponents with small attacks and interaction, with Korvold’s player demonstrating the core combo by sac-ing and reanimating Dockside Extortionist to generate treasures and draw cards.

Defensive plays like Swan Song counterspells and Silence were used to disrupt key combo pieces.

As the game progressed, the interplay of infinite mana generation attempts, discard and counterspells, and combat damage pressured each player’s resources.

Despite some players losing early, the midgame revolved around assembling and protecting combo pieces such as Underworld Breach and Laboratory Maniac, alongside incremental value creatures and card advantage engines that defined the high-stakes cEDH environment.

The game featured a series of calculated gambles, including dashing Ragavan and using mana crypt flips to influence tempo and resource availability.

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