Deck Strategies
Aragorn, King of Gondor
A midrange Monarch deck focused on playing efficient creatures, making them unblockable, and drawing cards to maintain board presence and pressure.
General Tazri
An ally tribal deck that tutors key allies and uses synergy to generate value and versatile threats, aiming to out-resource opponents through targeted tutoring and flexible plays.
Firja, Judge of Valor
A combat-centric deck leveraging Firja’s ability to gain life and increase creature power, using aggressive creatures and combat triggers to dominate the battlefield.
Bruna, Light of Alabaster
An enchantment-based aggressive deck that equips Bruna with auras to create powerful, unblockable, double-striking threats, while drawing cards and applying pressure through combat damage triggers.
Gameplay Insights
- 1
Equipping Bruna with multiple auras like Battle Mastery and Security Bypass to create a large, unblockable double-striking threat that draws cards through combat damage was a major tempo play.
- 2
Using Tasa, Deep-Dwelling’s flicker ability to repeatedly trigger enter-the-battlefield effects such as artifact destruction provided key interaction and disruption.
- 3
Early removal of ramp artifacts like Soul Ring and Chromatic Lantern slowed opponents’ mana development and limited their explosive plays.
- 4
The combination of unblockable creatures with card draw on combat damage created a sustainable advantage that forced opponents to divert resources to removal instead of developing their own board states.
- 5
General Tazri’s tutoring for ally cards allowed flexible responses and maintained pressure despite opponent interaction.
Notable Cards
Bruna, Light of Alabaster
Liliana, Waker of the Dead
Security Bypass
Battle Mastery
General Tazri
Aragorn, King of Gondor
Firja, Judge of Valor
Chromatic Lantern
Esper Sentinel
Summary
The game featured four players piloting decks classified as bracket two and three according to Moxfield, with a focus on exploring practical differences between these tiers. Early turns featured ramp and setup plays, with key cards like Soul Ring and Liliana, Waker of the Dead shaping the early board state. One pivotal moment was when Bruna, Light of Alabaster equipped with enchantments such as Battle Mastery and Security Bypass, created a large, unblockable double-striking threat that drew multiple cards and pressured opponents heavily. This forced opponents to make tough decisions about removal and blocking, highlighting Bruna's aggressive enchantment synergy. Throughout the game, interaction like artifact removal (e.g., Loarn of the Third Path destroying Soul Ring and Chromatic Lantern) and flicker effects (via Tasa, Deep-Dwelling) created dynamic board states. Aragorn, King of Gondor's monarch and unblockable strategies combined with card draw helped maintain pressure, while General Tazri's tutoring and ally synergies offered consistent access to key pieces. Firja, Judge of Valor contributed lifelink and combat-focused value, further escalating the board tension. The game showcased a blend of proactive threats, card advantage engines, and interactive plays, with the players leveraging their commanders’ unique strengths to gain incremental advantages.