Deck Strategies
Korvold, Fae-Cursed King
A sacrifice and value engine deck that leverages creatures and artifacts to generate treasures, draw cards, and gain incremental advantage, eventually winning through overwhelming board presence and card advantage.
Tevesh Szat, Doom of Fools
A storm and treasure combo deck focused on generating large amounts of mana and treasures, utilizing reanimation and recursion to set up powerful combos and close the game quickly.
Tymna the Weaver
A value-oriented deck that gains incremental card advantage through combat damage and a suite of disruption tools, often combined with Thrasios for card selection and combo potential.
Krark, the Thumbless & Silas Renn, Seeker Adept
An artifact-centric deck capitalizing on artifact synergies and token generation, with a focus on disruption and incremental advantage to outvalue opponents and win through combo or attrition.
Malcolm, Keen-Eyed Navigator
A tempo and combo deck that leverages Malcolm’s ability to create tokens and gain card advantage, often using flicker or recursion effects to generate value and set up game-ending combos.
Gameplay Insights
- 1
Korvold’s use of sacrifice outlets like Phyrexian Tower and Dockside Extortionist enabled explosive treasure generation and card draw, maintaining pressure and resource advantage.
- 2
Tevesh Szat’s recursion with Noxious Revival and reanimation spells set up Lab Maniac for a potential combo finish, showcasing the deck’s capability for resilient combo lines.
- 3
Counterbalance and other counterspells played a critical role in controlling the board and preventing storm-based combo wins, reflecting the importance of disruption in cEDH.
- 4
Players actively engaged in political play by countering or allowing key spells based on timing and threat assessment, demonstrating nuanced multiplayer decision-making.
- 5
Grinding Station combined with artifact synergies and mana rocks created strong value engines that pressured opponents and replenished resources, pivotal in mid to late game turns.
Notable Cards
Mana Crypt
Ledger Shredder
Dockside Extortionist
Dance of the Dead
Grinding Station
Phyrexian Tower
Counterbalance
Flusterstorm
Noxious Revival
Angel's Grace
Summary
The game began with players developing their mana bases and establishing early board presence through ramp and card advantage tools like Mana Crypt, Ledger Shredder, and Imperial Seal. Early interactions included tutors, reanimation, and treasure generation, setting up a dynamic and resource-rich battlefield. Korvold leveraged sacrifice synergies with cards like Dockside Extortionist and Phyrexian Tower, generating a large number of treasures and drawing multiple cards to maintain pressure. The political tension rose as players countered key spells and managed threats through interaction such as Counterbalance, Flusterstorm, and Pyroblast, highlighting the high-stakes nature of cEDH gameplay. Mid-game saw a flurry of powerful plays including casting of Tymna and Thrasios, reanimating threats like Dark Confidant, and utilizing combos with cards like Dance of the Dead and Grinding Station. Players jockeyed for advantage with targeted removal, strategic counters, and sacrifice engines. A critical turning point involved Tevesh Szat's activation and the use of Noxious Revival to set up Lab Maniac in the graveyard, positioning for a potential combo finish. Meanwhile, Krark and Silas utilized artifact synergies and token generation to keep pace. The gameplay was marked by tight resource management, careful sequencing of spells, and political maneuvering to survive and find a path to victory. The game unfolded with each player building toward their deck’s win conditions, including treasure storm combos, lab maniac draws, and incremental value from sacrifice and reanimation. Despite multiple board wipes and counterspells, the players maintained threats on board and in hand, creating a complex and engaging game state. The session showcased the interplay of powerful cEDH strategies and how timing, interaction, and resourcefulness are key to prevailing in multiplayer high-level Magic: The Gathering Commander games.