Deck Strategies
Noctis, Prince of Lucis
Leverages artifact storm combos by repeatedly casting zero-cost artifacts with cards like Urza's Bubble to generate infinite mana and storm count, aiming to kill opponents before they can respond.
Kefka, Dancing Mad
Focuses on ritual acceleration to quickly cast the commander or powerful spells like Ad Nauseam and Necropotence, generating card advantage and setting up a fast combo kill.
Locke, Treasure Hunter
Applies early aggression and pressure by attacking to steal cards and gain incremental advantage, aiming to disrupt opponents and close out the game through tempo and card advantage.
Vivi Ornitier
Utilizes elemental synergies and infinite mana combos, including interactions that bypass once-per-turn restrictions, to generate overwhelming resources and storm off for a game-winning kill.
Gameplay Insights
- 1
Using Urza's Bubble to repeatedly copy abilities with Cosmic Impostor allowed bypassing once-per-turn restrictions, enabling infinite mana generation.
- 2
Turn-two Necropotence with backup protection like Force of Will was a reliable early-game setup that pressured opponents to respond quickly.
- 3
Aggressive attacks focused on milling and card advantage disrupted opponents' plans but also risked revealing key combo pieces.
- 4
Discarding and recasting zero mana artifacts repeatedly with Noctis leveraged the interaction that they don't hit the battlefield, enabling infinite storm without resource loss.
- 5
Players carefully managed their hand sizes and life totals to balance the risks of Necropotence and Ad Nauseam with the reward of explosive card draw.
Notable Cards
Lion's Eye Diamond
Necropotence
Force of Will
Ad Nauseam
Mox Amber
Summary
The game featured a high-powered cEDH match with four ambitious commanders, each pursuing their unique win conditions through fast combo and value plays. Early turns saw aggressive mana acceleration and setup, such as turn-two Necropotence by one player and a turn-one or two commander deployment by another aiming to leverage consistent damage and card advantage. Kefka focused on quick rituals to enable explosive plays, while Noctis aimed to utilize artifact interactions for infinite storm combos. Locke applied pressure through aggressive attacks and card disruption, and Vivi's deck sought to ramp into powerful elemental synergies and infinite mana combos. Key turning points included the rapid establishment of Necropotence and associated card draw fuel, which allowed Pontis to generate significant advantage despite pressure from opposing combos. The board state shifted as players used Urza's Bubble and similar protective effects to safeguard their combos. Combat phases triggered milling and token generation that created incremental advantages. Despite attempts to disrupt combos and steal key cards, the game progressed with each player racing to assemble their infinite mana or storm kill. The match emphasized the delicate balance between speed, disruption, and resilience, illustrating how cEDH games often hinge on a few pivotal plays and timely interaction.