Deck Strategies
Caradora, Heart of Alacria
Focuses on mounts and vehicles, boosting creatures with plus one counters and enabling aggressive attacks through synergy with equipment and vehicle creatures.
Saheeli, Radiant Creator
Centers around generating energy and artifact synergies, using energy as a resource to fuel powerful spells and create board advantage.
Far Fortune, End Boss
Builds up speed counters through dealing damage to increase damage output exponentially, leveraging haste and trample to close out games quickly.
Temmet, Naktamun's Will
Uses card draw and discard triggers to grow a zombie army, capitalizing on incremental buffing of creatures through zombie tribal synergies.
Gameplay Insights
- 1
Far Fortuneโs speed counters mechanic created growing pressure that forced opponents to respond quickly or risk taking escalating damage.
- 2
Caradoraโs doubling of plus one counters enabled mounts and vehicles to become formidable threats faster than typical aggressive strategies.
- 3
Temmetโs synergy of drawing and discarding cards to pump zombies created a resilient board that could threaten multiple players simultaneously.
- 4
Saheeliโs early focus on energy generation and artifact creatures laid the groundwork for mid-game value and disruption.
- 5
Players prioritized attacking the player with the least board interaction early to avoid letting any one opponent snowball too quickly.
- 6
The use of utility lands like Drath Ruins to place counters on creatures entering the battlefield enhanced tempo and board presence.
Notable Cards
Solemn Simulacrum
Champion of Wits
Intrepid Stablemaster
Summary
The game began with each player setting up their board and mana base, gradually developing their strategies around their commanders' unique mechanics. Early plays included mana ramp and utility creatures, such as Solemn Simulacrum and Champion of Wits, to smooth out draws and board presence. Far Fortune started by building speed counters to increase damage output, while Caradora was focused on assembling mounts and vehicles to benefit from plus one counters. Temmet aimed to swarm the board with zombies powered by card draw and discard, and Saheeli focused on energy generation and artifact synergies. A key moment came when Far Fortune's engine mechanic began to accelerate, increasing the threat level with faster and more powerful attacks. Caradoraโs ability to double plus one counters on creatures and vehicles synergized well with her mounts and vehicles, enhancing board presence and combat potential. Temmet steadily grew a zombie army boosted by card draw, while Saheeli manipulated energy and artifacts to disrupt opponents and create value. The game saw multiple attacks and board developments, with players carefully managing resources to maximize their commanderโs strengths. The interplay of speed and counters emerged as a central theme, with Far Fortune pushing aggressive damage and Caradora leveraging mounts for sustained power. The outcome hinged on maintaining board control while accelerating damage through counters and speed mechanics.