Deck Strategies
Captain America, First Avenger
Aims to equip its commander with powerful artifacts and launch formidable attacks.
Iron Man, Titan of Innovation
Focuses on utilizing Iron Man's ability to generate treasures and search out other artifacts.
Black Panther, Wakandan King
Relies on Black Panther's trigger ability to add counters and launch aggressive attacks.
Storm, Force of Nature
Capitalizes on Storm's triggered ability to cast multiple spells and increase its power for massive attacks.
Gameplay Insights
- 1
Black Panther, Wakandan King, used his trigger ability effectively to add counters and launch aggressive attacks.
- 2
Captain America, First Avenger, equipped with Spear of Leonitis and Diamond Pickaxe launched a significant attack.
- 3
In the final turn, Xtra cast a series of spells triggering Storm's ability and launching repeated attacks, eventually taking down the last standing opponent with World at War.
Notable Cards
Omen Hawker
Mind Stone
Chromatic Star
Captain America, First Avenger
Iron Man, Titan of Innovation
Black Panther, Wakandan King
Storm, Force of Nature
World at War
Summary
The game started off with each player building their mana base and casting their Commanders. Captain America, First Avenger, made an early appearance followed by Iron Man, Titan of Innovation, and Storm, Force of Nature. Black Panther, Wakandan King, also entered the battlefield, with his triggered ability adding counters to the field. As the game progressed, the battlefield grew complex with numerous creatures, artifacts and enchantments. Black Panther was particularly aggressive, launching several attacks. The game reached a turning point when Captain America equipped with Spear of Leonitis and Diamond Pickaxe launched a significant attack. However, it was the final turn by Xtra, commanding Storm, Force of Nature, that decided the game. He cast a series of spells, triggering Storm's ability and launching repeated attacks, eventually taking down the last standing opponent with World at War.