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Mangled & Desolate - Implements of cEDH S3E4-Grolnok v Armix/Jeska v Tymna/Malcolm v Tevesh/Thrasios

Veil of Death MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    Aggressively leverages Jeska's damage triggers and combat abilities to pressure opponents, combined with efficient removal and tutors to maintain board control and assemble finishers.

  • Armix, Filigree Thrasher

    Armix, Filigree Thrasher

    Utilizes artifact synergy and token generation to gain incremental advantage, disrupting opponents’ mana and controlling the board with removal and value creatures.

  • Grolnok, the Omnivore

    Grolnok, the Omnivore

    Focuses on graveyard recursion and board presence with persistent creatures, using combat damage and sacrifice outlets to generate value and pressure opponents.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Executes a Doomsday combo plan to stack the deck and win by assembling specific cards, supported by disruption and card draw to protect the combo and clear the path.

  • Tymna the Weaver

    Tymna the Weaver

    Leverages card draw from dealing combat damage and effective disruption spells, supporting a toolbox-style approach that adapts to opponents' threats and combos.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Utilizes black mana advantages and discard effects to control opponents’ hands and disrupt their plans while generating card advantage through spells and recursion.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Serves as a value engine that ramps and draws cards, enabling powerful plays and combos by providing steady mana fixing and card selection.

Gameplay Insights

  • 1

    Early removal of mana acceleration like Mana Crypt significantly slowed down opponents' explosive starts, highlighting the importance of disrupting ramp in cEDH.

  • 2

    The use of Silence to protect key combo spells from counterspells was critical in allowing Doomsday to resolve and shift the game momentum.

  • 3

    Players prioritized tutor effects to find combo pieces or interaction, demonstrating the high value of card selection in competitive multiplayer formats.

  • 4

    Graveyard hate and exile effects played a pivotal role, particularly after the Doomsday, preventing easy recursion and forcing players to adapt their plans.

  • 5

    Combat damage was used strategically not only to reduce opponents’ life totals but also to generate valuable triggers for card draw and mana production.

  • 6

    Sequencing of spells around interaction such as Mental Misstep and Spell Pierce illustrated the tight timing battles typical of high-level cEDH gameplay.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Vampiric Tutor

    Vampiric Tutor

  • Doomsday

    Doomsday

  • Silence

    Silence

  • Entomb

    Entomb

  • Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

    Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

  • Arbor Elf

    Arbor Elf

  • Manifold Key

    Manifold Key

  • Mental Misstep

    Mental Misstep

  • Spell Pierce

    Spell Pierce

  • Palace Jailer

    Palace Jailer

Summary

The game started with players ramping and setting up early plays, including key mana accelerants like Moxen, mana crypts, and mana dorks. Early interaction was heavy, with removal spells targeting critical pieces such as mana crypts and tutors being used to shape the board and disrupt opponents' plans. One pivotal moment was when a player successfully resolved a Doomsday, wiping most graveyards and consolidating resources, which significantly shifted the game state and put pressure on opponents. Despite graveyard disruption and interaction, board presence was maintained with creatures like Grolnok and Timna enabling incremental advantage through combat and treasure tokens. Later in the game, players leveraged card draw engines and value creatures to maintain card advantage. There was a strong focus on timing key spells like Silence to protect important combos or plays and prevent counterspells, highlighting the tense interaction typical of cEDH pods. The game featured tactical attacks and resource management, with players carefully choosing when to push damage or preserve life totals. The final stages saw attempts at assembling combos and breaking board stalls with recursion and reanimation, culminating in a complex and high-stakes midgame scenario where the outcome hinged on precise sequencing and interaction.

Description

The Boys are back to show their talent and show how hard the game really can be. This is game 1 of our pod so let us turn back time and enjoy the madness.

OnThe Stack MTG (French): www.youtube.com/channel/UCul6sZHS2j8VKcYBV1Adhgg

Decklists: Gary: www.moxfield.com/decks/cMDOwRJL4kajtMHA5uPfuw Death (Me): www.moxfield.com/decks/d_UUNBKdm0-wu3j-l8Fgxw Francis: www.moxfield.com/decks/IzdTBfhLJ0SmmDy4RjnHEQ Crozz: www.moxfield.com/decks/uuO29DBg90-wnyfP9BL7zg

Intro & Background Music: Tearing the Veil from Death Produced and Mixed by Black Neptune Studios

Intro Background: www.topfreeintro.com

Logo Designed: Eightyeightdes www.fiverr.com/eightyeightdes