INVOKING THE OBSCURA FEAT. OOPS...ALL SALT - S6E6 - RAFFINE v JESKA/ISHAI v KRARK/SAKASHIMA v ROCCO thumbnail Blurred backdrop thumbnail
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INVOKING THE OBSCURA FEAT. OOPS...ALL SALT - S6E6 - RAFFINE v JESKA/ISHAI v KRARK/SAKASHIMA v ROCCO

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Raffine, Scheming Seer

    Raffine, Scheming Seer

    Focuses on card advantage and control by drawing extra cards and forcing opponents to discard, leveraging political and incremental resource denial to grind out value.

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    A fast, aggressive red deck that aims to generate mana quickly and leverage powerful burn and combo spells to finish the game before opponents can stabilize.

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

    A strategy centered on accumulating +1/+1 counters through combat and spells to create a large threat, combined with spells and control elements to protect and grow Ishai.

  • Krark, the Thumbless

    Krark, the Thumbless

    A combo-centric deck that takes advantage of Krark's ability to generate extra spells and value from randomness, often aiming to assemble infinite or near-infinite interactions quickly.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    Utilizes copy effects and cloning to replicate powerful creatures and combos, generating value and board presence while disrupting opponents' plans.

  • Rocco, Cabaretti Caterer

    Rocco, Cabaretti Caterer

    Focuses on token generation and sacrificing creatures for value, often using synergy between food tokens and token buffs to overwhelm opponents.

Gameplay Insights

  • 1

    Players balanced aggressive mana ramp with early interaction, using cards like Mind Sensor to disrupt tutors and slow down combo attempts.

  • 2

    The use of Demonic Consultation combined with Flusterstorm indicated a high-risk, high-reward combo attempt that was ultimately thwarted by resource management and counterspell availability.

  • 3

    The Gilded Drake play was a key moment that shifted board control by stealing an important creature, demonstrating the power of control elements in multiplayer Commander.

  • 4

    Exiling the entire library to set up a Dance of the Dead and Oracle of Mul Daya combo showed advanced deck sequencing and knowledge of timing to assemble a win condition while under pressure.

  • 5

    Players made strategic use of sacrifice outlets and incremental card advantage to maintain board presence and deny opponents the resources needed to execute their plans.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Demonic Consultation

    Demonic Consultation

  • Flusterstorm

    Flusterstorm

  • Gilded Drake

    Gilded Drake

  • Dance of the Dead

    Dance of the Dead

  • Oracle of Mul Daya

    Oracle of Mul Daya

  • Mausoleum Wanderer

    Mausoleum Wanderer

  • Talisman of Dominance

    Talisman of Dominance

Gameplay Summary

The game began with players ramping mana aggressively, setting up early mana rocks like Mana Crypt, Talisman of Dominance, and Lotus Petal, and deploying key pieces such as Ranger Captain of Eos and Mausoleum Wanderer for value and protection.

Early interaction included a Mind Sensor from one player to disrupt opponents' tutors and card searches, while others attempted to assemble combos or powerful board states.

A pivotal moment came when one player used Demonic Consultation combined with a Flusterstorm in hand to attempt a fast combo, but was disrupted by lack of mana and counterplay.

Another significant play involved a Gilded Drake steal, which shifted board control dynamics.

The game featured multiple attempts at fast combo wins, including a near-instant win with Oracle of Mul Daya and Dance of the Dead after exiling the entire library, but opponents were able to hold back these threats with timely counters and removal.

The game was marked by a mix of interactive spells, resource denial, and combo assembly, creating a tense environment where players had to balance development with disruption.

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