Deck & Commander Strategies

Mr. House, President and CEO
Utilizes dice rolling to generate treasures and card advantage, combining gambling mechanics with artifact synergies to build an economic engine that supports casting high-impact spells.

The Unbeatable Squirrel Girl
Produces a large number of squirrel tokens rapidly to overwhelm opponents, leveraging her ability to create squirrels on entering and attacking, and then generating even more tokens based on squirrel count.

Beorn the Fierce
A bear tribal deck that ramps aggressively to cast large bear creatures and uses graveyard recursion to produce more bear token creatures, focusing on board presence and synergy among bear creatures.

Bello, Bard of the Brambles
Transforms artifacts and enchantments with mana value four or greater into powerful 4/4 elemental creatures with haste and indestructible, drawing cards when dealing combat damage to players, aiming for an artifact/enchantment-based beatdown.
Gameplay Insights
- 1
Bello's ability to turn non-equipment artifacts and enchantments with mana value four or greater into 4/4 indestructible hasty elementals was pivotal, allowing for aggressive swings and card draw that kept the deck rolling.
- 2
Squirrel Girl's token generation proved a steady threat that forced opponents to consider board wipes or blocking, as her ability to create squirrels both on entry and attack built a growing army.
- 3
Beorn leveraged ramp spells like Rampant Growth and Wild Growth to quickly deploy large bears and use graveyard recursion for token generation, establishing strong board presence early.
- 4
Mr. House's dice-rolling and treasure generation strategy enabled slow but consistent resource accumulation, laying the groundwork for larger plays later in the game.
- 5
Multiple players prioritized ramp and establishing board states early, indicating a focus on mid-game power spikes rather than early aggression.
- 6
Interactions between haste granted by Bello's elementals and aggressive token creation by other decks created dynamic combat phases, increasing the game's tempo and complexity.
Notable Cards
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Bello, Bard of the Brambles
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The Unbeatable Squirrel Girl
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Beorn the Fierce
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Mr. House, President and CEO
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Treasure Map // Treasure Cove
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Rampant Growth
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Agility Bobblehead
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Breaching Dragonstorm
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Wild Growth
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Explore
Gameplay Summary
The game featured a four-player Commander match with Mr. House, President and CEO; The Unbeatable Squirrel Girl; Beorn the Fierce; and Bello, Bard of the Brambles.
Early turns were focused on ramping and establishing board presence.
Bello quickly entered the battlefield, leveraging artifacts and enchantments to create powerful elemental creatures with haste and indestructible, drawing cards through combat damage.
Squirrel Girl aimed to flood the board with squirrel tokens, looking to overwhelm opponents through sheer numbers and synergy with her ability to produce squirrels upon entering or attacking, as well as creating more tokens based on the number of squirrels controlled.
Beorn the Fierce played a bear tribal strategy, ramping aggressively with lands and spells to play big bears and generate additional bear tokens from the graveyard.
Mr. House focused on a dice-rolling and treasure token generating strategy, using artifacts like Treasure Map and enchantments to fuel his resource engine, aiming to leverage his gambling mechanic to gain card advantage and mana.









































