Deck Strategies
Miirym, Sentinel Wyrm
Ramp with treasure tokens and powerful dragons, using card draw and life gain from dragons and artifacts to overwhelm opponents.
Altaïr Ibn-La'Ahad
Life gain and control with defensive creatures and equipment, aiming to stabilize and chip away at opponents while supporting board presence.
Sephara, Sky's Blade
Voltron and life gain, using protection and equipment to maintain board presence and support with flying threats.
Ich-Tekik, Salvage Splicer
Artifact and golem token synergy, focusing on assembling a golem army with various splicers and protective artifact buffs.
Rebbec, Architect of Ascension
Granting protection and enhancing artifact creatures, enabling golems to avoid removal and dominate combat.
Gameplay Insights
- 1
Maximus's use of Liquidmetal Torque to turn key creatures into artifacts and then grant protection from specific mana values was pivotal in protecting his golem army from removal and blockers.
- 2
Blinking Astral Dragon with Thassa's Deep Dweller to create multiple copies of Caretaker's Talent tokens generated significant card draw and board presence swing.
- 3
Mika's repeated use of Attrition combined with sacrifice outlets effectively removed high-value threats like Safara multiple times, disrupting Ian's strategy.
- 4
The narrator leveraged treasure tokens and mana acceleration spells like Jessica's Will to cast expensive dragons early, enabling a powerful midgame board state.
- 5
The monarchy mechanic influenced combat decisions significantly, as players attacked strategically to gain or retain the monarch status for card advantage.
Notable Cards
Ancient Bronze Dragon
The Great Henge
Vital Splicer
Sensor Splicer
Rebbec, Architect of Ascension
Astral Dragon
Shamanic Revelation
Inspiring Leader
Attrition
Reconnaissance
Summary
The game started with a typical early ramp and minor creature development from all players. Maximus focused on creating a golem token army through artifact synergies, including Vital Splicer and Sensor Splicer, while gaining card advantage and board presence. Meanwhile, Mika leveraged life gain and assassin tokens with creatures like Arno Dorian and Ya of Alexandria, using Reconnaissance to protect key attackers. Ian aimed to stabilize with defensive creatures and enchantments, while the narrator developed a treasure and dragon-based ramp strategy, casting powerful dragons such as Cavern Horn Dragon and Ancient Bronze Dragon, supported by The Great Henge and Jessica's Will for card draw and mana acceleration. Key turning points included Maximus's use of Liquidmetal Torque and Rebbec to grant protection to his golems, making them difficult to block and enabling lethal swings. The narrator's Astral Dragon and Thassa's Deep Dweller provided powerful board control and card draw through blinking and token creation. Mika's use of Attrition and sacrifice synergies allowed targeted removal of Ian's key commander, Safara, repeatedly weakening Ian's board. Maximus's Shamanic Revelation and Inspiring Leader fueled his golem army and card draw, allowing high-impact attacks that shifted the monarchy and momentum. Despite aggressive attacks and protection grants, the narrator eventually fell to Maximus's golem assault empowered by artifact protections, with Ian reclaiming and losing Safara multiple times in the chaos. The game showcased dynamic board states with recurring protection, token generation, and incremental advantage through creatures and artifacts.