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Launch Day | Game 3 | EP5 | MTG Commander Gameplay

The Rogue's Passage

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Jon Irenicus, Shattered One

    Jon Irenicus, Shattered One

    Maximize value through cloning creatures and continuous card draw to disrupt opponents and escalate board presence, aiming to overwhelm with incremental advantage.

  • Phabine, Boss's Confidant

    Phabine, Boss's Confidant

    Generate multiple haste creature tokens and use the parlay mechanic to draw cards and trigger abilities, applying constant pressure through aggressive combat.

  • Braids, Conjurer Adept

    Braids, Conjurer Adept

    Force all players to put artifacts or creatures onto the battlefield each turn, creating chaos and leveraging ETB effects to gain incremental board advantage.

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    Focus on card draw and vehicles to ramp and establish board control, aiming for a larger mana win condition supported by steady resource generation.

Gameplay Insights

  • 1

    Braids' ability to force everyone to put artifact or creature cards onto the battlefield increased board interaction and complicated opponents' strategies.

  • 2

    Phabine's use of parlay to draw cards and create haste tokens maintained offensive momentum and card flow, making it difficult for others to stabilize.

  • 3

    Jon Irenicus capitalized on cloning key creatures like Call Me to multiply card draw triggers, accelerating his resource advantage.

  • 4

    Shorikai's ramp through Extra Planar Lens and card draw engine helped build towards a late-game vehicle-based win condition, showing a slower but powerful approach.

  • 5

    The group avoided early board wipes and instead focused on incremental advantage and card advantage, leading to a fast-paced and chaotic game environment.

Notable Cards

  • Blind Obedience

    Blind Obedience

  • Clone

    Clone

  • Ancient Tomb

    Ancient Tomb

Summary

The game started with all four players quickly establishing their board states and generating card advantage through their commanders' synergies. Phabine, Boss's Confidant focused on creating haste tokens and leveraging the parlay mechanic to draw additional cards, fueling aggressive plays early on. Braids, Conjurer Adept introduced a chaotic element by forcing everyone to put artifacts or creatures onto the battlefield, increasing board presence and interaction. Shorikai, Genesis Engine concentrated on drawing cards and utilizing vehicles, setting up for a potential big mana win condition. Jon Irenicus, Shattered One utilized cloning and card drawing spells to maximize value and disrupt opponents, further escalating the fast-paced nature of the game. Key moments included Braids dropping multiple copies and the use of blind obedience to tap opposing creatures, which helped slow down some aggression temporarily. The overall game was a high-tempo, card draw-heavy affair, with players exchanging advantage and board presence rapidly, leading to a dynamic and chaotic battlefield.

Description

Welcome to The Rogue’s Passage livestream games!!! Bringing you new games from our Launch day stream throughout the week!

Round 3 features Jon Irenicus Vs Phabine Vs Braids Vs Shorikai This game is a quick one, with mountains of card draw shenanigans it’s a fast paced loop of chaos leads into even wackier hijinks. Doom is inevitable as deck synergies fly unfettered in what we hope is a short but fun experience for you all to witness!

Leave us a comment about what you thought of todays game: Favorite cards, best moments, or just give us a friendly hello from wherever you’re watching from!

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Edited by: Tanner Cherry

Intro Music by Grey Matters: soundcloud.com/greymattersdnb

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