Deck Strategies
Baeloth Barrityl, Entertainer
Utilizes a goad and forced combat theme to manipulate opponents into attacking each other, leveraging combat damage and chaos to control the board while using the Raised by Giants background for additional creature synergy.
Omnath, Locus of Creation
Focuses on landfall triggers to generate card draw, ramp, and value tokens, aiming to build a strong board presence through incremental advantage and powerful land-based synergies.
Veyran, Voice of Duality
A spell-slinging deck that copies instants and sorceries to maximize spell effects, generating multiple triggers and overwhelming opponents with repeated value and control elements.
Obosh, the Preypiercer
A Rakdos suicide control deck that deals damage through odd damage sources, spreading damage across opponents and their permanents, creating a high-risk, high-reward environment focused on aggressive board control and damage distribution.
Gameplay Insights
- 1
Baeloth’s goad ability forced opponents into combat, significantly shaping the attack and block phases and causing key damage exchanges.
- 2
Obosh’s odd damage mechanic created tension by dealing damage to all creatures and players simultaneously, forcing careful board management.
- 3
Veyran’s replication of instants and sorceries allowed for layered spell effects, amplifying control and card advantage.
- 4
Omnath’s landfall synergy enabled continuous ramp and value generation, maintaining pressure through incremental advantage.
- 5
Players had to balance aggression and survival carefully due to the high damage environment created by Obosh and forced combat triggers from Baeloth.
Notable Cards
Baeloth Barrityl, Entertainer
Omnath, Locus of Creation
Veyran, Voice of Duality
Obosh, the Preypiercer
Raised by Giants
Risk Factor
Domri, Anarch of Bolas
Summary
The game began with each player establishing their mana base and early board presence. Baeloth's goad-themed deck with Raised by Giants set the stage for forced combat and chaotic interactions, while Omnath, Locus of Creation focused on ramp and landfall triggers to gain value. Veyran, Voice of Duality leveraged spell casting and copy effects to build advantage, and Obosh, the Preypiercer played a risky, damage-dealing Rakdos strategy with self-inflicted damage and aggressive board control. Early plays included ramp spells and the deployment of key creatures like Domri and Kodama's Repossession, which facilitated card advantage and board presence. The introduction of Obosh created tension with damage spreading effects, forcing opponents to consider combat carefully. Baeloth's goad ability pressured opponents into forced combat, causing swings and blocking decisions that shaped the flow. Veyran’s copy triggers and spell interactions added layers of strategic complexity. Midgame, players began to leverage their commanders’ unique abilities more aggressively, with Obosh threatening board wipes via odd damage, Omnath capitalizing on landfall, and Baeloth pushing forced attacks to disrupt opponents’ plans. The gameplay was characterized by dynamic board states, tactical combat decisions, and incremental advantage builds, leading toward a climactic phase where goad triggers and damage combos threatened to close out the game.