Deck & Commander Strategies
Tymna the Weaver & Kraum, Ludevic's Opus
This deck aims to grind incremental card advantage through commander damage and efficient creatures, leveraging card draw from commanders and taxing enchantments. It seeks to win by combining Underworld Breach with a win condition such as Thassa's Oracle for a combo finish.
Tymna the Weaver & Thrasios, Triton Hero
This midrange-combo deck uses mana acceleration to assemble infinite mana combos, like Devoted Druid plus Swift Reconfiguration, or Hermit Druid to fill the graveyard rapidly. It aims to win with Thassa's Oracle or Laboratory Maniac by decking itself or comboing off.
Gameplay Insights
- 1
Opposition Agent was played early to counteract tutoring and disrupt opponents' combo assembly, a high-impact play shaping the flow of the game.
- 2
Sevinne's Reclamation was used effectively to recur Rhystic Study, maintaining card draw pressure despite disruption.
- 3
Multiple players utilized taxing enchantments like Rhystic Study and Mystic Remora simultaneously, creating a complex resource tax environment.
- 4
Players carefully managed combat damage to maximize commander damage triggers from Tymna and Kraum while preserving life totals.
- 5
Mana acceleration via Gaea's Cradle and Ancient Tomb allowed rapid development of board state towards combo execution.
Notable Cards
-
Rhystic Study
-
Mystic Remora
-
Opposition Agent
-
Sevinne's Reclamation
-
Ragavan, Nimble Pilferer
-
Dragon's Rage Channeler
-
Gaea's Cradle
-
Ancient Tomb
-
Abrupt Decay
-
Archivist of Oghma
Gameplay Summary
The game featured four competitive cEDH decks all utilizing Tymna the Weaver as a partner commander, combined with either Kraum, Ludevic's Opus or Thrasios, Triton Hero.
The early game was a tense battle for incremental advantage, with players establishing their mana bases and deploying key value cards such as Rhystic Study and Mystic Remora to tax their opponents and draw cards.
Opposition Agent was a notable disruption played early, hampering opponents' tutoring and draw engines.
The players carefully navigated combat, using their commanders to chip away at opponents' life totals while maintaining board presence.
Sevinne's Reclamation was used to recur Rhystic Study, maintaining card advantage despite disruption.
The game showcased typical cEDH pacing with multiple players leveraging mana acceleration from cards like Gaea's Cradle and Ancient Tomb to develop their combos and threats.
Opposition Agent's impact and multiple taxing enchantments shaped the tempo of the match.
The game appeared to be building towards a combo finish involving either Underworld Breach or Thassa's Oracle, common win-cons in these decks, though the exact conclusion was not captured.