When is Going First Actually Last? [cEDH GAMPLAY] TERRA v VIVI v KRARKASHIMA v DEREVI thumbnail Blurred backdrop thumbnail
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When is Going First Actually Last? [cEDH GAMPLAY] TERRA v VIVI v KRARKASHIMA v DEREVI

Things in the Ice


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Utilizes Food Chain to exile and recast creatures generating infinite mana, enabling large combos with haste effects and card draw to win quickly.

  • Krark, the Thumbless

    Krark, the Thumbless

    Aggressive artifact and spell-based combo deck emphasizing fast mana and red-based interaction to control the board and assemble combos.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    Focuses on cloning and copying key creatures to generate value and disrupt opponents with versatile utility creatures.

  • Vivi Ornitier

    Vivi Ornitier

    Leverages blue-based control and card advantage spells alongside curiosity synergies to outdraw opponents and find combo pieces.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Uses Derevi's tapping and untapping abilities to control the board and generate incremental advantage through efficient creatures and combos.

Gameplay Insights

  • 1

    Early ramp and mana fixing were critical, with multiple fetch lands and dual lands enabling explosive starts.

  • 2

    The Food Chain combo player capitalized on casting and recasting Squee to generate massive mana quickly, which was pivotal to the win.

  • 3

    Despite attempts at interaction and counterspells, the Food Chain loop was difficult to disrupt once established due to mana generation and haste enablers.

  • 4

    Timing of counterspells and mana open for responses was crucial but ultimately insufficient against the rapid Food Chain combo execution.

  • 5

    Use of fast mana artifacts like Mox Amber and red mana accelerants helped facilitate the combo player's explosive turns.

Notable Cards

  • Food Chain

    Food Chain

  • Squee, Goblin Nabob

    Squee, Goblin Nabob

  • Noble Hierarch

    Noble Hierarch

  • Imperial Recruiter

    Imperial Recruiter

  • Faithless Looting

    Faithless Looting

  • Mox Amber

    Mox Amber

  • Harmonic Prodigy

    Harmonic Prodigy

  • Scalding Tarn

    Scalding Tarn

  • Volcanic Island

    Volcanic Island

Gameplay Summary

The game featured a highly competitive cEDH match between four players piloting powerful and distinct commanders: Krark, the Thumbless; Sakashima of a Thousand Faces; Vivi Ornitier; Terra, Magical Adept; and Derevi, Empyrial Tactician.

Early turns saw players establishing mana bases and casting key ramp and utility creatures such as Noble Hierarch and Imperial Recruiter.

Terra, Magical Adept quickly set up a Food Chain combo, allowing explosive mana generation by repeatedly exiling and recasting creatures like Squee, the immortal goblin.

Despite several attempts by opponents to disrupt this plan, the Food Chain deck's raw mana and combo potential proved overwhelming.

The player piloting Terra was able to generate an enormous amount of red mana and execute a lethal loop involving haste enablers and card draw spells, effectively ending the game before others could respond or develop a counter-strategy.

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