Commander Gameplay Ep.19 Tergrid God of Fright v Progenitus fog v Cromat mutate v Tasha mill MTG EDH thumbnail Blurred backdrop thumbnail
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Commander Gameplay Ep.19 Tergrid God of Fright v Progenitus fog v Cromat mutate v Tasha mill MTG EDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tergrid, God of Fright // Tergrid's Lantern

    Tergrid, God of Fright

    Mono-black sacrifice and discard focused deck aiming to disrupt opponents' board states by forcing sacrifices and discards, leveraging these effects to control the game and gain incremental advantage.

  • Cromat

    Cromat

    A mutate-based deck that stacks multiple mutate creatures to trigger powerful enter-the-battlefield and mutate effects, aiming to control the board through removal and bounce effects while building a resilient board presence.

  • Progenitus

    Progenitus

    Turbo fog deck that relies on preventing combat damage through repeated fog spells and other stalling effects to survive until it can win through alternative means or outlast opponents.

  • Tasha, the Witch Queen

    Tasha, the Witch Queen

    A mill and control deck using Tasha's ability along with planeswalkers like Jace to mill opponents' libraries, control the board through disruption, and generate card advantage to finish opponents through decking.

Gameplay Insights

  • 1

    Cromat’s mutate strategy created a complicated board state with multiple creatures layered with different abilities, requiring careful tracking of each creature’s identity and triggers.

  • 2

    Progenitus consistently used fog effects to prevent combat damage, effectively neutralizing aggressive attacks from Tergrid and Cromat while buying time for its late-game plan.

  • 3

    Tergrid’s sacrifice and discard triggers synergized well with opponents' mutate creatures dying, creating additional pressure and disruption across the table.

  • 4

    Tasha leveraged planeswalkers like Jace to mill opponents while generating card advantage, supporting its mill strategy and applying indirect pressure.

  • 5

    Mutate interactions were pivotal, with creatures like Pouncing Shoreshark returning opponent creatures to hand and Gem-Razer destroying artifacts or enchantments upon mutation, disrupting opponents’ boards.

Notable Cards

  • Tergrid, God of Fright // Tergrid's Lantern

    Tergrid, God of Fright // Tergrid's Lantern

  • Cromat

    Cromat

  • Progenitus

    Progenitus

  • Tasha, the Witch Queen

    Tasha, the Witch Queen

  • Jace, the Perfected Mind

    Jace, the Perfected Mind

  • Thieving Skydiver

    Thieving Skydiver

  • Swiftfoot Boots

    Swiftfoot Boots

  • Thrummingbird

    Thrummingbird

  • Pouncing Shoreshark

    Pouncing Shoreshark

  • Demonic Tutor

    Demonic Tutor

Gameplay Summary

The four-player Commander game featured a dynamic clash between Tergrid, God of Fright; Cromat mutate; Progenitus turbo fog; and Tasha, the Witch Queen mill decks.

Early on, Tergrid focused on forcing opponents to sacrifice permanents and discard cards, applying pressure through attrition.

Cromat built a complex mutate board state, stacking multiple creatures to generate strong effects such as returning opponent's creatures and destroying artifacts or enchantments.

Progenitus aimed to stall the game with repeated fog effects to prevent combat damage and buy time for a late-game win.

Meanwhile, Tasha sought to mill opponents’ libraries while controlling the board with powerful planeswalkers and disruption spells. Key turning points included Cromat’s adept use of mutate triggers to dismantle opponents' boards and create a layered threat that was difficult to remove.

Tergrid's sacrifice and discard effects continuously disrupted players' strategies, but the fog deck's anti-combat spells prevented lethal attacks.

Tasha’s milling strategy was supported by Jace, the Perfected Mind, who helped chip away at libraries while providing card advantage.

The interaction between mutate creatures and Tergrid’s sacrifice triggers created tense board states.

Progenitus’s repeated fogs effectively stifled aggression, prolonging the game and preventing any straightforward wins, with all players cautiously managing resources amid the constant threat of sacrifice and discard effects.

The game showcased the tension between aggressive disruption, creature synergy, and control elements, with no quick victories achieved during this segment.

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