Deck Strategies
Riku of Two Reflections
This deck aims to set up a combo with Protean Hulk using Riku's ability to copy spells. The goal is to get Protean Hulk on the battlefield, sacrifice it and then use its ability to fetch a combo from the deck.
Garth One-Eye
The deck is seemingly large, accommodating a Battle of Wits win condition. The deck needs to have 200 cards left in the library with Battle of Wits on the battlefield to win the game.
Assemble the Legion
This deck aims to generate a large number of tokens using Assemble the Legion and then boost them with anthems and other effects. It's a creatureless go-wide strategy.
The Ozolith
This deck revolves around counters and artifacts, with the Ozolith as the commander. The main idea is to animate the Ozolith and deal damage, making it a Voltron-style deck.
Gameplay Insights
- 1
Alex made an early offensive move with his tokens, indicating a potential aggressive strategy.
- 2
The Riku Flash Hulk deck started setting up early, signaling a potential combo setup.
- 3
The Ozolith player made an interesting move by casting Ordeal of Thassa, indicating a plan to build up counters quickly.
Notable Cards
Riku of Two Reflections
Garth One-Eye
Assemble the Legion
The Ozolith
Protean Hulk
Battle of Wits
Geometric Nexus
Hordeling Outburst
Ordeal of Thassa
Summary
The game kicked off with each player explaining their decks and their unique strategies. All decks were rule zero decks, meaning they are not technically legal in the traditional Commander format. Each player had a distinct game plan, and the game proceeded with each player starting to set up their boards. Alex's Assemble the Legion deck started creating a steady stream of tokens, while the Riku Flash Hulk deck was setting up for a potential combo. The Ozolith deck was generating counters and artifacts, and the Garth One-Eye deck was just beginning to build up resources. The game was still in the early stages with each player setting up their strategies and no significant attacks or major plays had been made yet.