Isshin vs Satoru vs Kyodai vs Bhaal | SEALED Commander | Magic the Gathering EDH Gameplay thumbnail Blurred backdrop thumbnail
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Isshin vs Satoru vs Kyodai vs Bhaal | SEALED Commander | Magic the Gathering EDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    Focuses on doubling attack triggers and myriad abilities to maximize damage output through combat. Utilizes flying creatures and equipment to enhance board presence and overwhelm opponents.

  • Satoru Umezawa

    Satoru Umezawa

    Leverages ninjutsu to surprise opponents with evasive creatures while generating card advantage through repeated casting of ETB creatures. Uses multiple copies of key ninjutsu creatures for consistent pressure and tempo.

  • Bhaal, Lord of Murder

    Bhaal, Lord of Murder

    Utilizes his indestructibility when at or below half life and focuses on forcing opponents' creatures to attack each other through token generation and poison effects. Uses transformation effects to control opponents' permanents and drain life.

  • Kyodai, Soul of Kamigawa

    Kyodai, Soul of Kamigawa

    Builds around five-color dragon synergies, seeking to capitalize on powerful dragons and mana acceleration artifacts like Mox Amber. Aims to generate high-impact damage through dragon tribal interactions and ramp.

Gameplay Insights

  • 1

    Satoru's use of Smuggler's Buggy enabled recurring access to powerful exiled spells, increasing his card advantage and board impact.

  • 2

    Bhaal's transformation of Vengeful Strangler into an enchantment that forces opponents to sacrifice permanents each upkeep created pressure and disrupted opponents' resources.

  • 3

    Players chose their attack targets carefully, prioritizing threats and safer opponents due to the multiplayer dynamics and potential retaliation.

  • 4

    Isshin's equipment and myriad triggers synergized well to apply consistent combat damage, especially when combined with creatures that have flying and other evasion.

  • 5

    The presence of multiple Grazilaxs in Satoru's deck allowed for repeated ninjutsu activations, making his evasive plays more reliable and threatening.

  • 6

    Kyodai’s deck had high-value cards yet to be drawn or played, indicating a potential late-game power spike reliant on dragons and mana acceleration.

Notable Cards

  • Vengeful Strangler // Strangling Grasp

    Vengeful Strangler // Strangling Grasp

  • Smuggler's Buggy

    Smuggler's Buggy

  • Crushing Disappointment

    Crushing Disappointment

  • Pilgrim's Eye

    Pilgrim's Eye

  • Ancient Copper Dragon

    Ancient Copper Dragon

  • Mox Amber

    Mox Amber

Gameplay Summary

The game began with each player deploying their unique commander and ramping up their mana base using a mixture of basic lands and utility lands such as Cabaret Courtyard and Willow Rush Verge.

Early turns focused on board development with creatures that synergized with each commander's abilities, including tokens, ETB effects, and equipment.

Satoru Umezawa capitalized on his ninjutsu abilities to create evasive attacks and card advantage, while Bhaal, Lord of Murder leveraged his indestructibility condition and token generation to pressure opponents.

Isshin, Two Heavens as One focused on maximizing attack triggers and myriad abilities to amplify combat effectiveness.

Kyodai, Soul of Kamigawa aimed to capitalize on five-color dragon synergies, though some key pieces like Ancient Copper Dragon remained unseen for much of the early game. Midgame saw escalating interactions, including strategic attacks targeting the player with the scariest threats, such as Bhaal's powerful creatures and equipment-enhanced attackers.

Notable moments included the use of Smuggler's Buggy by Satoru to repeatedly cast impactful spells exiled by the vehicle, and Bhaal transforming his Vengeful Strangler into an enchantment that imposed painful upkeep sacrifices on opponents.

Board control and card draw became pivotal as players juggled offensive and defensive tactics, with wraths and removal spells like Crushing Disappointment influencing the tempo.

The game progressed into a tense standoff where players balanced aggression with survival, setting the stage for a potential explosive finish involving dragon damage and synergistic combos.

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