Deck & Commander Strategies
Obosh, the Preypiercer
This deck aims to deal incremental damage through cards with odd converted mana cost, which is then doubled by Obosh's ability.
Xantcha, Sleeper Agent
This deck is designed to create chaos and tension among the other players through political play and disruptive enchantments.
Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan
This deck focuses on +1/+1 counters, using them to multiply the effectiveness of the deck's creatures and convert them into various effects.
Kykar, Wind's Fury
This deck uses Kykar's ability to create spirit tokens and then polymorph them into big, splashy creatures for surprise attacks.
Gameplay Insights
- 1
The early removal of the Treasure Nabber was crucial, as it would have disrupted the mana base of the other players significantly.
- 2
Kykar's ability to generate spirits can lead to a quick board state development if left unchecked.
- 3
Obosh's double damage ability can quickly ramp up the damage, making it a high-priority target for removal.
Notable Cards
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Obosh, the Preypiercer
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Treasure Nabber
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Kykar, Wind's Fury
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Lightning Bolt
Gameplay Summary
The game starts off with the players developing their boards and ramping their mana.
JLK playing Obosh, the Preypiercer ramps significantly and gets Obosh out early, trying to leverage its ability to deal double damage with odd CMC spells.
Manson playing Kykar, Wind's Fury, manages to get Kykar out and starts generating spirits.
However, the game takes a turn when Ashlen playing Xantcha, Sleeper Agent, plays a Treasure Nabber, threatening to take control of the other players' mana rocks.
The Nabber is quickly dealt with by JLK's lightning bolt, maintaining the balance of the game.
Jake playing Reyhan, Last of the Abzan, and Ishai, Ojutai Dragonspeaker, keeps a low profile while slowly setting up his +1/+1 counters strategy with a Colonial Hydra.