ZachTheBold is on the hunt for zombies - and for CovertGoBlue! | Commander at Home Episode 85 thumbnail Blurred backdrop thumbnail

ZachTheBold is on the hunt for zombies - and for CovertGoBlue! | Commander at Home Episode 85

Commander At Home profile icon
Commander At Home 85 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Deck & Commander Strategies

  • Arabella, Abandoned Doll

    Arabella, Abandoned Doll

    Build a wide board of creatures with power two or less to deal massive damage and gain life whenever Arabella attacks, aiming for a swift and aggressive finish.

  • Norman Maritus

    Generate zombie tokens each upkeep and draw cards whenever an opponent’s zombie dies, focusing on board presence and card advantage through creature deaths.

  • Koma, Cosmos Serpent

    Koma, Cosmos Serpent

    Utilize equipment synergies to voltron Koma, creating a powerful, evasive threat that can close out games through combat damage.

  • Ragost, Deft Gastronaut

    Ragost, Deft Gastronaut

    Leverage food artifacts to generate value and disruption by creating and sacrificing food tokens, then using artifact synergies for offense and defense.

Gameplay Insights

  • 1

    The zombie token generation combined with card draw on zombie deaths created a powerful engine for sustained advantage and pressure.

  • 2

    Aggressive deployment of low-power creatures enabled frequent commander attacks dealing incremental damage and life gain, putting opponents on the back foot.

  • 3

    The equipment voltron strategy with Koma required careful timing to avoid getting locked out early and needed protection to maintain threats on board.

  • 4

    Food artifact synergies provided both offensive and defensive utility, allowing the player to contest board states and generate incremental card advantage.

Notable Cards

  • Arabella, Abandoned Doll

    Arabella, Abandoned Doll

  • Koma, Cosmos Serpent

    Koma, Cosmos Serpent

Gameplay Summary

The game began with each player piloting distinctly themed decks, leading to a dynamic and varied gameplay experience.

One player focused on aggressively assembling a board of low-power creatures to maximize damage and life gain with their commander.

Another emphasized zombie token generation and card draw through creature deaths, maintaining a steady board presence.

Meanwhile, the serpent-themed deck aimed to leverage equipment synergies and voltron-like strategies, while a food-related artifact deck sought to build value through artifact interactions and thematic synergy.

Early turns involved setting up boards and testing defenses, with players responding to each other's threats cautiously. As the game progressed, key turning points emerged around board control and incremental advantage.

The zombie player capitalized on creature deaths to draw cards, fueling their strategy, while the aggressive low-power creature player sought to end the game swiftly through commander attacks.

The equipment-based serpent deck struggled to find consistent impact but threatened to break through with powerful voltron attacks.

The food artifact deck created disruptive plays by leveraging artifacts as offensive tools.

Eventually, the aggressive board flooded with creatures and the synergy-driven token generation pushed the game toward a climactic confrontation, where managing resources and timing attacks became crucial to securing victory.

Watch on YouTube