Jim and Veggie TEAM UP Against Mia | Lady Octopus vs Roxanne vs The Duke vs Elas Il-Kor thumbnail Blurred backdrop thumbnail

Jim and Veggie TEAM UP Against Mia | Lady Octopus vs Roxanne vs The Duke vs Elas Il-Kor

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Nitpicking Nerds 37 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Lady Octopus, Inspired Inventor

    Lady Octopus, Inspired Inventor

    Accumulate ingenuity counters each turn to cheat out powerful artifact spells from hand without paying mana costs, leveraging artifact synergies to build a dominant board state.

  • The Duke, Rebel Sentry

    The Duke, Rebel Sentry

    Use The Duke as a protective aura enabler and a utility creature to boost others, cheating out potent auras and ramp cards to create a low-to-the-ground but resilient board presence.

  • Roxanne, Starfall Savant

    Roxanne, Starfall Savant

    Ramp aggressively through artifact mana production and token generation, creating meteorite artifact tokens that deal incremental damage and produce mana to snowball ahead.

  • Elas il-Kor, Sadistic Pilgrim

    Elas il-Kor, Sadistic Pilgrim

    Control the board with removal and sacrifice synergies, assembling an aristocrats strategy that drains opponents' life as creatures enter and die, using creatures like Midnight Reaper and self-sacrifice for card advantage and damage.

Gameplay Insights

  • 1

    Casting Lady Octopus on turn one enabled early accumulation of ingenuity counters to cheat out powerful artifacts ahead of schedule.

  • 2

    Elas il-Kor capitalized on sacrificing creatures to generate a large mana pool, allowing multiple spells to be cast in a single turn as interrupts.

  • 3

    Roxanne's meteorite tokens provided repeated damage and mana generation, synergizing well with artifact ramp strategies.

  • 4

    Veggie's use of aura enchantments like Enduring Innocence to protect creatures disrupted opponents' removal plans effectively.

  • 5

    The decision to accept damage from Roxanne's encore triggers to avoid enabling treasure mana was a subtle but important tactical choice.

  • 6

    The interplay between artifact ramp, sacrifice effects, and protection spells created a dynamic battlefield where timing of spells and responses were crucial.

Notable Cards

  • Lady Octopus, Inspired Inventor

    Lady Octopus, Inspired Inventor

  • The Duke, Rebel Sentry

    The Duke, Rebel Sentry

  • Roxanne, Starfall Savant

    Roxanne, Starfall Savant

  • Elas il-Kor, Sadistic Pilgrim

    Elas il-Kor, Sadistic Pilgrim

  • Thousand-Year Elixir

    Thousand-Year Elixir

  • Tireless Provisioner

    Tireless Provisioner

  • Midnight Reaper

    Midnight Reaper

  • Scholar of New Horizons

    Scholar of New Horizons

  • Enduring Innocence

    Enduring Innocence

  • Impulsive Pilferer

    Impulsive Pilferer

Gameplay Summary

The game opened with aggressive early plays, as both Lady Octopus and The Duke were cast on turn one, setting a fast pace.

Lady Octopus quickly accumulated ingenuity counters to cheat out powerful artifacts, while The Duke bolstered board presence with versatility and protection abilities.

Roxanne aimed to ramp quickly, casting artifacts like Tireless Provisioner and Steelseeker to generate value and mana acceleration.

Elas il-Kor played a controlling aristocrats strategy, setting up removal and creature sacrifice synergies to whittle down opponents' resources. A pivotal moment occurred when Elas Il-Kor used a sacrifice-triggered mana combo to cast multiple threats in the same turn, establishing board control and life gain.

Roxanne's meteorite tokens provided consistent incremental damage and mana, further pressuring the opponents.

Veggie's The Duke deck utilized aura synergies and protection effects to maintain resilience against targeted removal, while Jim's Lady Octopus deck aimed to leverage artifact cheat-outs to overwhelm the board.

The interplay of recurring artifact tokens, sacrifice effects, and protection spells led to dynamic combat phases and resource management challenges.

The game appeared to head towards a finish where the aristocrats strategy would capitalize on creature deaths, while artifact synergies and ramp aimed to close the game before that could stabilize.

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