Deck & Commander Strategies
Graaz, Unstoppable Juggernaut
Aggressive combat-focused strategy forcing attacks each turn, growing a large, unblockable juggernaut to pressure opponents through combat damage.
Varina, Lich Queen
Zombie tribal token generation combined with card draw and discard to gain life and create board presence, building a resilient zombie army.
Evereth, Viceroy of Plunder
Sacrifice synergy focused on artifacts and creatures to grow the commander with counters, gain lifelink, and deal damage to opponents on death.
Karumonix, the Rat King
Rat tribal strategy leveraging poison counters and token generation to whittle opponents down while maintaining board presence with efficient rat creatures.
Gameplay Insights
- 1
The Mirror Entity combo creating four mute tokens and untapping itself multiple times was a key turning point that allowed for large power boosts and multiple combat phases.
- 2
Varina’s ability to draw and discard cards while generating zombie tokens allowed her to maintain card advantage and life buffers against aggressive strategies.
- 3
Evereth’s use of sacrifice outlets to grow her commander and gain lifelink turned small creatures and artifacts into significant damage threats.
- 4
Karumonix’s strategy of poisoning opponents and creating treasure tokens helped maintain consistent resource advantage while applying continual pressure.
- 5
Combat decisions involving first strike and deathtouch creatures heavily influenced the flow of damage and board control in early to midgame.
- 6
Players had to carefully manage token tapping and untapping during combat phases to maximize damage output and minimize losses.
Notable Cards
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Mirror Entity
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Indulgent Aristocrat
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Path of Ancestry
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Undercity Informer
Gameplay Summary
The game began with players setting up their board states cautiously, with Graaz focusing on aggressive creature development and forcing attacks each combat, while Karumonix established a rat tribal presence with poison counters.
Varina leveraged a zombie token strategy, drawing and discarding cards to gain incremental value and life, steadily building a zombie army.
Evereth ramped into a vampire-themed deck with artifact and creature sacrifices to grow her commander and generate lifelink and damage potential.
Early skirmishes involved small creature trades and poison damage ticks, but no major board wipes or combos occurred until midgame. A pivotal moment arrived when the Mirror entity entered play, generating four colorless mute tokens and enabling a powerful combo that allowed for multiple untaps and incremental power boosts, creating significant combat pressure.
Varina's zombie amass mechanic also began to scale, threatening to overwhelm opponents with life-linked attackers.
Meanwhile, Graaz grew into a 5/3 juggernaut forcing continuous combat.
Evereth used sacrifice synergies to buff her commander and threaten damage on death.
The board state became tense as players juggled poison counters, life totals, and token swarms.
Combat interactions involving first strike, deathtouch, and flying constantly shifted the tempo.
The game was shaping towards a board control and incremental damage race, with players leveraging tribal synergies and token generation in pursuit of victory.