Summary
The game started with the players establishing their boards and aiming for their individual game plans. The early game was filled with cautious play, with players holding back their key spells and not committing too much to the board. However, the turning point came when Griffin decided to go all-out, casting Dockside Extortionist and Neofrom, attempting to go infinite with Baron. This led to a stack war, where multiple counterspells were used. Eventually, Griffin's combo was disrupted by Noah's Slaughter Pact targeting Dockside Extortionist. Mike, taking advantage of the depleted interaction from the other players, managed to flash in Walking Ballista, which turned out to be his winning move as the table couldn't find an answer to it.
Deck Strategies
Atraxa, Grand Unifier
This deck aims to create a value loop with Atraxa and Food Chain or to generate card advantage by blinking Atraxa.
Heliod, Sun-Crowned
This deck uses a stax strategy to slow the game down and aims to win with a Walking Ballista combo.
Inalla, Archmage Ritualist
This deck aims for intricate Grixis combo lines, primarily aiming to win through Spellseeker loops.
Thrasios, Triton Hero / Bruse Tarl, Boorish Herder
This deck aims to create infinite mana combos or use Seedborn Muse and Thrasios to grind out value over the course of the game.
Gameplay Insights
- 1
Griffin's decision to commit to the Dockside Extortionist combo despite a lot of untapped mana on the field was a high risk move that did not pay off.
- 2
Noah's Slaughter Pact play was a crucial turning point, disrupting Griffin's combo and potentially saving the game.
- 3
Mike's decision to flash in Walking Ballista, while risky, turned out to be the winning move due to the depleted interaction resources of his opponents.
Notable Cards
Walking Ballista
Dockside Extortionist
Slaughter Pact
Fierce Guardianship