Maralen, Fae Ascendent VS The Reaper, King No More VS Kratos, God of War VS God Eternal Oketra #edh thumbnail Blurred backdrop thumbnail

Maralen, Fae Ascendent VS The Reaper, King No More VS Kratos, God of War VS God Eternal Oketra #edh

MTG Muddstah profile icon
MTG Muddstah 1099 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Reaper, King No More

    The Reaper, King No More

    A -1/-1 counter synergy deck that disrupts opponents' creatures and steals them, controlling the board while chipping away at opponents' resources.

  • Kratos, God of War

    Kratos, God of War

    An aggressive equipment and haste-focused deck that uses artifacts to quickly buff creatures and apply early damage pressure.

  • Maralen, Fae Ascendant

    Maralen, Fae Ascendant

    A control and disruption deck that exiles opponents’ top cards to limit their options and uses Maralen’s ability to generate card advantage and maintain board presence.

  • God-Eternal Oketra

    God-Eternal Oketra

    A token swarm deck that uses Air Apparent and Thrumming Stone to generate large numbers of tokens, overwhelming opponents with sheer numbers and synergy.

Gameplay Insights

  • 1

    Fred's use of equipment and mana acceleration allowed for consistent early aggression and maintained pressure on opponents.

  • 2

    Corwin’s timely use of Maralen’s ability to exile lands and creatures disrupted Jazz’s ramp and draw, impacting his ability to cast spells effectively.

  • 3

    Jazz’s token production via Air Apparent and Thrumming Stone created a massive board state, but his decision to honor a non-aggression pact allowed Fred to capitalize and eventually win with commander damage.

  • 4

    Rob’s deployment of Reaper, King No More to place counters and steal creatures removed key threats from opponents and shifted board control in his favor.

  • 5

    The Wheel of Fortune reshuffled hands, enabling Jazz to find his win condition, but the group’s political dynamics and deals influenced the final outcome rather than an immediate alpha strike.

Notable Cards

  • Lightning Greaves

    Lightning Greaves

  • Pearl Medallion

    Pearl Medallion

  • Thrumming Stone

    Thrumming Stone

  • Wheel of Fortune

    Wheel of Fortune

  • Assassin's Trophy

    Assassin's Trophy

  • Quickling

    Quickling

  • Massacre Girl

    Massacre Girl

Gameplay Summary

The game started with aggressive early plays featuring equipment and haste effects, allowing quick damage output from creatures like Bergie and Kattos.

Fred leveraged artifact mana acceleration and equipment synergy to consistently pressure the opponents.

Jazz focused on ramping into God-Eternal Oketra, utilizing token generation with Air Apparent and Thrumming Stone to build a massive army of zombies and rabbits, which posed a significant threat to the table.

Corwin, piloting Maralen, Fae Ascendant, disrupted draws by exiling lands from Jazz and leveraged Maralen’s ability to accelerate card advantage and control.

Rob’s Reaper, King No More deck played a disruptive role by placing -1/-1 counters and removing key creatures such as Bergie, while also stealing them to bolster his board presence.

Watch on YouTube