Deck Strategies
Titania, Protector of Argoth
Ramp aggressively with lands, animate lands to attack, and use landfall and elemental bond triggers for card draw and board presence.
Kumano, Master Yamabushi
Generate massive red mana quickly and use equipment to deal direct damage repeatedly, applying pressure through combat damage and triggered abilities.
Syr Konrad, the Grim
Leverage graveyard synergies and deal incremental damage to all opponents when creatures die or deal damage, complementing board wipes and creature trades.
Nezahal, Primal Tide
Control the board with counterspells and card draw, disrupt opponents using enchantments like Mine's Dilation, and maintain card advantage through creature-based draw triggers.
Gameplay Insights
- 1
Using Chanter's Ignition on a heavily equipped Humble Defector created a massive board wipe and life gain swing, drastically shifting momentum.
- 2
Sacrificing lands animated by Titania and Nissa to draw cards via Greater Good maximized resource conversion on limited board presence.
- 3
Mine's Dilation effectively slowed down opponents' spells and combos by exiling cards from their libraries, disrupting key plays.
- 4
Moving equipment such as the Collar of Death and Illusionist's Bracers between creatures optimized damage output and maximized commander impact.
- 5
Coordinated pinging of planeswalkers and commanders during opponents' turns helped maintain board control and reduce threats incrementally.
Notable Cards
Humble Defector
Staff of Nin
Sylvan Library
Elemental Bond
Mana Geyser
Grimoire of the Dead
Thought Sponge
Splendid Reclamation
Liliana's Reaver
Vengeful Dead
Courser of Kruphix
Price of Fame
Westvale Abbey // Ormendahl, Profane Prince
Summary
The game featured a rare four-player matchup of mono-colored decks without shared colors, creating a dynamic and tense board state. Early turns established ramp and card advantage, with Titania animating lands and drawing cards via Elemental Bond and Sylvan Library, while Syr Konrad set up graveyard synergies. Kumano aggressively built mana with Mana Geyser and equipped his commander to deal heavy damage, targeting multiple opponents. Nezahal contributed card draw and counterplay, including a well-timed Thought Sponge and Mine's Dilation to disrupt opponents. A key turning point occurred when Martin used Chanter's Ignition on a Humble Defector equipped with multiple auras, wiping the board and gaining substantial life, shifting momentum significantly. Ben's Sir Konrad contributed consistent damage with its global damage trigger, pressuring all opponents each time creatures died or dealt damage. Titania repeatedly returned lands and animated them to maintain board presence and pressure. The game saw multiple interactions around graveyard recursion, land animation, and heavy artifact equipment, culminating with powerful spells like Splendid Reclamation and strategic land sacrifices to generate card draw and board advantage. The continuous pinging of planeswalkers and commanders kept the tension high, while the synergy between artifact and creature abilities shaped the flow of combat and board wipes.