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Shock Collar Commander 2 | Box Brawl Invasion Commander

Skill Check

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Tsabo Tavoc

    Tsabo Tavoc

    Control-oriented deck focusing on removing opposing legendary creatures with its ability to destroy Legends, leveraging first strike and protection from Legends to maintain board presence.

  • Darigaaz, the Igniter

    Darigaaz, the Igniter

    Aggressive dragon tribal style that uses combat damage to reveal opponents’ hands and deal damage based on the number of cards of a chosen color, applying pressure through direct damage and hand disruption.

  • Crosis, the Purger

    Crosis, the Purger

    Flying dragon that punishes opponents by forcing them to discard all cards of a chosen color whenever it deals combat damage, focusing on color-based hand disruption to weaken opponents’ resources.

Gameplay Insights

  • 1

    The use of Tsabo Tavoc’s ability to destroy other legendary creatures effectively curbed opposing commanders and key threats, highlighting the importance of board control in this format.

  • 2

    Darigaaz and Crosis’s color-based hand disruption and damage mechanics shifted the game’s momentum by directly impacting opponents’ available resources and options.

  • 3

    The inclusion of a one-minute turn timer increased the game’s pace, forcing players to make swift decisions and adding pressure to gameplay, which influenced interactions and priorities.

  • 4

    The multicolor-heavy nature of the Invasion set rewarded deck building that maximized synergy with commanders’ color-dependent abilities, making color identity a crucial strategic consideration.

  • 5

    Despite the older card pool, players found ways to build effective decks by focusing on the set’s mechanics and leveraging legendary creatures to generate impactful plays.

Notable Cards

  • Tsabo Tavoc

    Tsabo Tavoc

  • Darigaaz, the Igniter

    Darigaaz, the Igniter

  • Crosis, the Purger

    Crosis, the Purger

  • Coalition Victory

    Coalition Victory

  • Tranquility

    Tranquility

  • Scarred Puma

    Scarred Puma

Summary

The game began with players building decks from the Invasion set, a 24-year-old Magic: The Gathering set featuring multicolor creatures and early Domain mechanics. Each player selected a commander from their limited card pool, resulting in a diverse set of strategies centered around legendary creatures and color-based interactions. Early turns involved setting up mana bases and deploying impactful creatures, including dragons and other multicolor threats. Key moments included the deployment of powerful legendary dragons like Darigaaz, the Igniter and Crosis, the Purger, whose abilities to reveal or force discards based on color identities created significant pressure on opponents. As the game progressed, players leveraged these commanders' abilities to disrupt opponents' hands and board states. Tsabo Tavoc’s ability to destroy other legendary creatures made it a critical tool for controlling the battlefield and removing threats. The interactions between the color-focused discard and damage mechanics became pivotal to shifting momentum. The game featured a fast pace with a one-minute turn timer, emphasizing quick decision-making and aggressive plays. Ultimately, the contest revolved around managing multicolor synergies and leveraging commanders' unique abilities to dominate the board and dismantle opponents’ strategies.

Description

This week the gang plays INVASION, a set of MTG from 2000. Join us as we slam Kavu, Legendary Dragons, multicolor creatures and spells, and the earliest for of Domain on our quest to find the greatest magic player in the world!

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Community Discord: / discord

Box Battle is a series of Magic: The Gathering Youtube videos that seeks to answer two questions: what would happen if we played through every single set of Magics history and who would be named its champion at the end of it? Well, Charlie “MoistCr1tikal” “penguinz0”, Matt, Ryan, and Drew are doing exactly that, playing through some modified sealed/limited rules for the commander format, almost close to brawl. The game works like this: Open a box of magic cards that hasn’t been opened yet Each player gets an amount of cards to build a 60 card deck out of, naming a commander along the way (which can be any creature, not restricted to legendary creatures) Play a game and give points out based on placements, 3 for first, 2 for second, 1 for third, and 0 for last. Also the player that opens the most expensive card gets a point for free. Eventually we will have played through all of the sets and at the end the player with the most points will be crowned the best magic player in the world, unquestionably. Along the way we’ll laugh, we’ll cry, and maybe we will have a few guests in the mean time. Stay tuned!!