Deck Strategies
Iron Man, Titan of Innovation
Artifact-based ramp and value through treasure tokens, sacrificing artifacts to tutor and deploy increasingly powerful artifacts, aiming to overwhelm opponents with efficient artifact synergy and flying threats.
Shelob, Child of Ungoliant
Spider tribal focused on creating a defensive army with reach and ward, using incremental board presence and defensive capabilities to control the battlefield and slowly wear down opponents.
Anowon, the Ruin Thief
Rogue tribal with a mill twist—dealing combat damage mills opponents and draws cards, accelerating through opponent libraries while growing card advantage and board presence.
Gishath, Sun's Avatar
Aggressive dinosaur tribal leveraging haste and trample to apply early pressure and generate value by potentially putting additional creatures onto the battlefield.
Gameplay Insights
- 1
Iron Man's use of treasure tokens to tutor for key artifacts like Sol Ring provided explosive mana acceleration that shaped mid-game plays.
- 2
Anowon's milling triggered by combat damage pressured opponents' libraries and synergized with card draw, enhancing his board development.
- 3
Shelob's spider army with reach and ward posed a significant defensive hurdle, forcing opponents to carefully consider attack timing.
- 4
Gishath's aggressive 4/4 flying attacks and haste threats pressured opponents early but required overcoming defensive boards.
- 5
Players balanced ramping and board development with timing key attacks and defensive plays to avoid overextension.
Notable Cards
Iron Man, Titan of Innovation
Shelob, Child of Ungoliant
Anowon, the Ruin Thief
Gishath, Sun's Avatar
Sol Ring
Sky Diamond
Summary
The game began with players ramping and developing their boards cautiously while showcasing their commanders' unique abilities. Iron Man, Titan of Innovation focused on artifact synergy, generating treasures to tutor for key artifacts like Sol Ring, enabling explosive mana acceleration. Shelob, Child of Ungoliant built a defensive spider army with reach and ward, aiming to protect her board and slowly chip away at opponents. Gishath, Sun's Avatar aimed to leverage its big dinosaur tribal and haste aggression to generate value and pressure early. Anowon, the Ruin Thief operated a rogue mill strategy, leveraging combat damage to mill opponents and draw cards, accelerating both offense and card advantage. A pivotal moment came when Iron Man successfully attacked and triggered artifact sacrifice tutors, ramping into more powerful artifacts and threatening the battlefield with flying hasty threats. Meanwhile, Anowon's milling pressure began impacting libraries, though opponents managed to stabilize somewhat. Shelob steadily deployed spiders, creating a formidable defense and ward presence that complicated attacks. Gishath aimed to capitalize on early ramp and aggression but faced disruption from the other players' defensive setups. The game revolved around managing board states, balancing aggressive attacks and defense, and carefully timing key plays. Ultimately, the interplay between artifact ramp, mill disruption, and board presence defined the game's tempo and win conditions.