DOUBLING TRIGGERS IS BONKERS!!! EDH Gameplay 112 - Yarok VS Rafiq VS Brago VS Szat & Tana thumbnail Blurred backdrop thumbnail
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DOUBLING TRIGGERS IS BONKERS!!! EDH Gameplay 112 - Yarok VS Rafiq VS Brago VS Szat & Tana

Affinity For Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Tana, the Bloodsower Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools & Tana, the Bloodsower

    A value and ramp deck focusing on ETB creatures to generate incremental advantage, ramping mana quickly, and leveraging planeswalker abilities to control the board and produce tokens.

  • Brago, King Eternal

    Brago, King Eternal

    A flicker control deck using Brago's ability to repeatedly blink creatures and artifacts to generate value through ETB triggers, land drops, and incremental advantage while controlling opponents' resources.

  • Yarok, the Desecrated

    Yarok, the Desecrated

    A deck built around doubling ETB triggers and flicker effects to maximize value from creatures entering and leaving the battlefield, generating life, card draw, and board presence.

  • Rafiq of the Many

    Rafiq of the Many

    An aggro pump deck that relies on boosting creatures with double strike and other combat buffs to quickly deal damage and pressure opponents.

Gameplay Insights

  • 1

    Utilizing flicker effects with Brago and Yarok to repeatedly trigger ETB abilities proved crucial for maintaining card advantage and board control.

  • 2

    Martin’s use of Noxious Gearhulk to remove Yarok significantly impacted Hugo’s strategy, forcing adjustments.

  • 3

    The synergy between Yarok's doubling triggers and creatures like Solemn Simulacrum and Tatiova yielded substantial life gain and card draw, fueling Hugo’s midgame.

  • 4

    Jack’s Rafiq deck aggressively capitalized on creature pump effects and unblockable attacks to pressure opponents, but struggled against repeated removal and flicker responses.

  • 5

    Thomas effectively used milling combined with flicker to disrupt opponents’ libraries while advancing his board state.

  • 6

    The interplay between sacrifice effects and flicker combos around Tevesh Szat and Tana created resilient and value-generating board states.

Notable Cards

  • Brago, King Eternal

    Brago, King Eternal

  • Yarok, the Desecrated

    Yarok, the Desecrated

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

  • Tana, the Bloodsower

    Tana, the Bloodsower

  • Rafiq of the Many

    Rafiq of the Many

  • Solemn Simulacrum

    Solemn Simulacrum

  • Noxious Gearhulk

    Noxious Gearhulk

  • Field of the Dead

    Field of the Dead

  • Wood Elves

    Wood Elves

  • Ghostly Flicker

    Ghostly Flicker

  • Sun Titan

    Sun Titan

  • Elvish Mystic

    Elvish Mystic

  • Stitcher's Apprentice

    Stitcher's Apprentice

  • Migration Path

    Migration Path

Gameplay Summary

The game started with all players establishing early board presence and ramping their mana bases.

Martin on Tevesh Szat and Tana focused on ramp and value creatures like Wood Elves and Solemn Simulacrum, while Thomas on Brago used flicker effects and milling to gradually control the board.

Hugo playing Yarok utilized ETB triggers and flicker effects to generate card draw, life gain, and board advantage.

Jack piloted a Rafiq of the Many aggro strategy, focusing on pumping his creatures and dealing damage quickly. Early skirmishes saw multiple flicker triggers and value plays, with Thomas efficiently using Brago to flicker creatures and generate additional lands and card advantage.

Hugo’s Yarok deck capitalized on flicker synergies, drawing multiple cards and gaining life, and also produced zombie tokens with Field of the Dead.

Jack’s Rafiq aggressively pressured opponents with boosted Merfolk attacks.

Martin’s Tevesh Szat deck showcased powerful ETB effects with creatures like Noxious Gearhulk, enabling targeted removal of Yarok and other threats. Key turning points included Thomas’ ability to flicker multiple permanents, triggering powerful effects, and Hugo’s effective use of Yarok to double triggers and generate massive card advantage and board presence.

Jack’s aggressive attacks put pressure on the table but were met with repeated removal and flicker responses.

The game featured a dynamic interplay of flicker combos, ETB triggers, and incremental advantage, with the players leveraging their decks’ unique strengths to outpace opponents.

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