TMNT Commander Battle! | Raph & Mikey v Dark Leo & Shredder v Leonardo v Rat King thumbnail Blurred backdrop thumbnail

TMNT Commander Battle! | Raph & Mikey v Dark Leo & Shredder v Leonardo v Rat King

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Snap Keep 33 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

    Ramp mana quickly to seven and play large creatures directly onto the battlefield tapped and attacking, generating immediate combat threats and tempo.

  • Dark Leo & Shredder

    Dark Leo & Shredder

    Assemble a team of ninjas to leverage combat damage triggers, with a key win condition involving dealing combat damage with five ninjas to halve an opponent's life total.

  • Leonardo, Sewer Samurai

    Leonardo, Sewer Samurai

    Aggressive low-to-the-ground creature strategy with recursion to replay creatures after they die in combat, maintaining board presence and continuous pressure.

  • Rat King, Verminister

    Rat King, Verminister

    Swarm the board with rat tokens, cast Rat Colony en masse, and utilize graveyard recursion to keep the rat army growing and overwhelming opponents.

Gameplay Insights

  • 1

    Alex successfully ramped to seven mana and cast Raph & Mikey, triggering their ability to cheat a large creature onto the battlefield tapped and attacking, shifting the tempo in his favor early.

  • 2

    Jake equipped Dark Leo & Shredder with Brotherhood's Regalia granting ward and unblockability, enhancing his ninja synergy and enabling consistent damage and token generation.

  • 3

    Al's Rat King generated rat tokens steadily and leveraged Ripples of Undeath to mill cards and recur creatures, effectively growing his rat swarm despite the singleton format limitations.

  • 4

    Ryan utilized Mind Sensor to disrupt opponents' library searches, which could slow down key combo or search strategies, adding a layer of control to his aggressive approach.

  • 5

    The interaction of Dark Leo & Shredder's life-halving trigger after five ninjas hit a player posed a significant threat, forcing opponents to prioritize blocking or removal of ninjas quickly.

  • 6

    The presence of powerful synergies among ninja, rat, and large creature tribal themes created dynamic board states with multiple simultaneous threats requiring careful prioritization.

Notable Cards

  • Raph & Mikey, Troublemakers

    Raph & Mikey, Troublemakers

  • Dark Leo & Shredder

    Dark Leo & Shredder

  • Rat King, Verminister

    Rat King, Verminister

  • Ripples of Undeath

    Ripples of Undeath

  • Black Market Connections

    Black Market Connections

  • Skyshroud Claim

    Skyshroud Claim

  • Feed the Swarm

    Feed the Swarm

Gameplay Summary

The game began with all four players establishing their board states and ramping mana, each leveraging their commanders' unique mechanics to build towards their win conditions.

Alex, piloting Raph & Mikey, Troublemakers, aimed to quickly ramp to seven mana and cheat large creatures into play tapped and attacking, creating immediate board pressure.

Jake, on Dark Leo & Shredder, focused on assembling a ninja army, utilizing Death Touch and a life-halving effect triggered by having five ninjas hit a player to drastically reduce opponents' life totals.

Ryan's Leonardo, Sewer Samurai deck played an aggressive, low-to-the-ground strategy that emphasized recurring creatures after combat to maintain pressure and card advantage.

Al's Rat King, Verminister deck pursued a Rat Colony tribal strategy, flooding the board with rat tokens and recurring them from the graveyard for overwhelming value and synergy.

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